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		<title>Grasp the Limited Time to Download Unlimited Age of Conan Free Trial</title>
		<link>http://submitfreearticles.com/grasp-the-limited-time-to-download-unlimited-age-of-conan-free-trial/</link>
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		<pubDate>Wed, 01 Sep 2010 15:23:56 +0000</pubDate>
		<dc:creator>aionkina</dc:creator>
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		<description><![CDATA[<p>OOOOPS! Hi, guys, now sieze the chance to grasp the unlimited <strong>age of conan free trial</strong> here.Confused? Well, don&#8217;t suspect, FilePlanet is offering users the chance to download an unlimited free trial of Age of Conan, but the offer is only good until December 31st, 2009.</p>
<p><a href="http://submitfreearticles.com/grasp-the-limited-time-to-download-unlimited-age-of-conan-free-trial/" class="more-link">Read more on Grasp the Limited Time to Download Unlimited Age of Conan Free Trial&#8230;</a></p>
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			<content:encoded><![CDATA[<p>OOOOPS! Hi, guys, now sieze the chance to grasp the unlimited <strong>age of conan free trial</strong> here.Confused? Well, don&#8217;t suspect, FilePlanet is offering users the chance to download an unlimited free trial of Age of Conan, but the offer is only good until December 31st, 2009.</p>
<p><img src="http://images.mmorpg.com/images/newsimages/512009/aoctrial3.jpg" alt="Grasp the Limited Time to Download Unlimited Age of Conan Free Trial" width="500" height="202" /></p>
<p>Players who sign up and download the free trial between now and December 31st will be able to play through levels 1-20 of Age of Conan free, forever! Oh, and guess what Europeans? You&#8217;re good for this offer too!</p>
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		<title>World of Warcraft: Looking at WoW Patch 3.3</title>
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		<pubDate>Wed, 01 Sep 2010 15:23:04 +0000</pubDate>
		<dc:creator>aionkina</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
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		<category><![CDATA[WoW Patch 3.3]]></category>

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		<description><![CDATA[<p>Well, the full wow patch 3.3 notes have been here with you. Now today MMORPG.com World of Warcraft Reporter Joe Iuliani writes this recap of the game&#8217;s most recent update 3.3, which added a number of new elements to the game. So let&#8217;s take a look at this <strong>wow patch 3.3</strong> here now.</p>
<p><a href="http://submitfreearticles.com/world-of-warcraft-looking-at-wow-patch-3-3/" class="more-link">Read more on World of Warcraft: Looking at WoW Patch 3.3&#8230;</a></p>
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			<content:encoded><![CDATA[<p>Well, the full wow patch 3.3 notes have been here with you. Now today MMORPG.com World of Warcraft Reporter Joe Iuliani writes this recap of the game&#8217;s most recent update 3.3, which added a number of new elements to the game. So let&#8217;s take a look at this <strong>wow patch 3.3</strong> here now.</p>
<p>World of Warcraft patch 3.3, The Fall of the Lich King, was released this past Tuesday and there was much rejoicing. It&#8217;s like Christmas came early for the WoW Crowd. Everybody take a moment to thank Santa Blizzard.</p>
<p>WoW had been reaching that tedious point in the game where there seemed to be nothing new for an 80 to accomplish. I suppose that&#8217;s mostly because there was nothing new for a level 80 to do. <strong>WoW Patch 3.3</strong> brings the litany of minor changes that come with every patch. There are minor tweaks to about every aspect of the game. No patch would be complete without gear improvements, most notably tier 10, high-end level players now have something tangible to strife for.</p>
<p>I would like to focus on what I feel are the most significant improvements to the game.</p>
<p><strong>Looking for Dungeon </strong></p>
<p>The new improved looking for group.</p>
<p>This is a great improved feature for WoW. If you are one of the orphans of split and disbanded guilds, this is a tremendous asset. Now you can join a group of disowned brethren from across servers. This has drastically reduced the time spent waiting for a group to form. Even as an under geared Moonkin, I was able to find a group within minutes. Once you are in a group, a player need only click on the icon for the to be teleported straight to the dungeon. No more fighting over a summoning stone.</p>
<p>Even rolling for loot is has become streamlined in <strong>wow 3.3 patch</strong>. With the disenchant feature, a player can select this choice from the old need or greed. If you win your disenchant roll, you will receive the components from the item you rolled on. No more waiting around for an enchanter to show up, or wasting BOP items to just be sold for gold.</p>
<p>Another incentive for using the Looking for Dungeon feature are bonus tokens. The first heroic dungeon of the day = two Emblems of Frost, while the first normal dungeon earns two Emblems of Triumph.</p>
<p><strong>Quest Tracker </strong></p>
<p>In Borg-like fashion Blizzard has assimilated outside features into WoW. I&#8217;m sure there are those who claim they have stolen from another game. However you phrase it, the feature is here now, and it&#8217;s one less add-on that you will need to install. Sorry Quest Helper. The new Quest Tracker feature essentially shows players where on the map they need to find their objectives. Quests will be numbered on the side of the map, and their corresponding number will be shown. It takes a lot of guesswork out of the game. For those who are making new characters, it streamlines the process. It may take some of the fun out of exploring the game, but let&#8217;s face it, for most folks it&#8217;s just a race to 80 at this point.</p>
<p><strong>New Instance: Ice crown Citadel </strong></p>
<p>The new instance content in <strong>patch 3.3 wow</strong> comes in two varieties: a five-man dungeon complex composed of three wings (The Frozen Halls) and a raid (Icecrown Citadel). On the dungeon side, players will initially only be able to access the Forge of Souls &#8211; the first wing of the Frozen Halls. Essentially this in an attunement, and will grant players access to Pit of Saron. Players can access the Pit in two ways &#8211; via the dungeon portal directly, or through a teleporting device at the end of the Forge of Souls to be transported to the Pit directly. The latter method adds a nice feeling of continuation. The same applies for the Halls of Reflection. When a group clears the Pit of Saron, its members will be able to either go through the now unlocked gate at the end, or use the dungeon portal in the portal room. The raid instance, Icecrown Citadel, has no attunement. Spread over four wings not including the Frozen Throne. This citadel features twelve encounters, ranging from a multi-boss encounter to a gunship battle (at least according to news and the trailer), and finally the Lich King himself!</p>
<p><strong>New Faction </strong></p>
<p>Ahsen Verdict, hooray another faction unto which to grind reputation. Although the faction rewards aren&#8217;t too bad this time. There are some nice rings to choose from. Apparently completing a quest chain will bring to (Friendly) and an upgrade is available at Honored.</p>
<p><strong>Opinion </strong></p>
<p><strong>3.3 wow patch </strong>gives WoW players a much needed energy infusion to the game. I consider myself a pretty loyal player, having logged in almost every day since the launch, not including vacations. Prior to 3.3, I skipped logging in for about a month. The game had become stagnant. If you were not part of a decent guild, finding players to assist you was becoming a hassle. I think every gamer knows the joys of PUGs. The cross server feature of Looking for Dungeon has certainly sped up the pace of trying to get some dungeons done for the day. Sure there are the same problems with pugging, but at least the pool in which to choose from is greater. You don&#8217;t run the risk of running into that same tool on your server who just doesn&#8217;t get it. The new dungeon and item content has roused some of the slumbering guilds out there as well.</p>
<p>People are knocking the dust off of their characters and attacking Ice Crown with a renewed vigor. Although game play is moving much more quickly than before, with decent gear becoming more reasonable to obtain, this is just a patch and I worry that the same apathy will befall WoW before too long. Well at least it&#8217;s something to keep us busy for a while before Cataclysm strikes.</p>
<p>Have some 3.3 stories to share with the forums, have you had any success or nightmares with LFD? Share your comments with your fellow readers.</p>
<p>Now click here For full <a href="http://www.gamevive.com/gamevive/mmorpg_news/1592.html">wow 3.3 patch notes</a>. and check out the WoW Patch 3.3 &#8220;Fall of the Lich King&#8221; Trailer here. Tips: we have a great mass of <a href="http://www.gamevive.com/">wow gold </a>in stock. If you are in urgent need of it, welcome to place orders from us, we will deliver the gold at the lowest price in an instant. More, you can get an extra 10% bonus if you buy cheap wow gold from us from Dec.17 ~ Jan.1, 2010.</p>
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		<title>Lineage 2 Class Tattoos Guide</title>
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		<pubDate>Sun, 29 Aug 2010 21:32:58 +0000</pubDate>
		<dc:creator>aionkina</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Armor]]></category>
		<category><![CDATA[Attack Speed]]></category>
		<category><![CDATA[Carrying Capacity]]></category>
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		<category><![CDATA[Lineage 2 Class Tattoos Guide]]></category>
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		<description><![CDATA[<p>Today, I wanna share this <strong>Lineage 2 Class Tattoos Guide</strong> with you here. Then what are Tattoos? How they work? Ok, now read this guide you will know all what you wannna know about it.</p>
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			<content:encoded><![CDATA[<p>Today, I wanna share this <strong>Lineage 2 Class Tattoos Guide</strong> with you here. Then what are Tattoos? How they work? Ok, now read this guide you will know all what you wannna know about it.</p>
<p>Tattoos</p>
<p>Tattoos are a way to customize your characters stats, to specialize them into performing a general role, such as in PvP, soloing, PvE parties, or it could be a specific trait that you are trying to maximize. The following is a list of what each stat does, as of C5. Following that is a listing of stats for different classes; note that each class has a total of 170 points. These base stats never change unless you equip an armor set or apply a tattoo to your character.</p>
<p>. STR (strength): physical attack, resistance to skills like curse: weakness</p>
<p>. DEX (dexterity): accuracy, critical rate, attack speed, movement speed, evasion, speed and recharge of physical skills, resistance to skills like dryad root</p>
<p>. CON (constitution): maximum HP, carrying capacity, HP regeneration rate, skills like poison</p>
<p>. INT (intelligence): magical attack</p>
<p>. WIT (wit): casting speed, magical critical rate, speed and recharge of magical skills, % xp restored with resurrection</p>
<p>. MEN (mentality): maximum MP, MP regeneration rate, magical defense, resistance to skills like sleep</p>
<p>How they Work</p>
<p>Usually what you try to do when choosing a tattoo is to increase a stat which is already high, or to increase the effect of damage-dealing skills. Only physical skills (STR/DEX/CON) can be exchanged with physical skills, and only magical skills (INT/WIT/MEN) can be exchanged for magical skills.</p>
<p>Do not apply tattoos until after your second class change (level 40). Before that, they are simply not worth the money, and when you complete your second class change, any tattoos you have will be erased. Before level 40 you can only apply regular dyes, and after level 40 you can only apply &#8220;greater dyes&#8221;. So do not buy or trade for any dye that does not start with the word &#8220;greater&#8221;. You need 10 dyes to make one tattoo; all you need to do is talk to a symbol maker in any non-newbie town (he can be found in the general/magic store).</p>
<p>Also never use tattoos that don&#8217;t give you an even trade. +1/-1 is better than +1/-2, as the latter will cause your total stats to be less than 170, which is not good. Not all classes can apply every type of tattoo.</p>
<p>All classes can use tattoos to change STR, DEX, and CON. Fighter classes cannot change their MEN with tattoos. Healers/buffers cannot change their INT with tattoos. Note that any class can change any stat through armor set bonuses. Each character can only have three tattoos applied at one time; they go in the boxes on the right of your character info screen when applied. Once you have applied a tattoo, it is permanent unless you decide to remove it at a symbol maker NPC.</p>
<p>When you remove a tattoo, you only get 5 of the 10 dyes you needed to make it, so it&#8217;s really not a good idea to switch tattoos back and forth. Note that when you subclass, your sub does not have the same tattoos as your main; your sub will start out with no tattoos applied. The most you can change any stat with tattoos positively is +5, there is no limit on how much you can change a stat negatively. This means that if you apply two tattoos of +4STR/-4DEX, the end result will be +5STR and ?8DEX.</p>
<p>Finding Dyes</p>
<p>Dyes for different tattoos can be found in many places in lineage2. You may spoil them from mobs, get them from drops, raids, common craft, or trade ancient adena for them at the merchant of mammon.</p>
<p>Note that you CANNOT buy greater dyes from a merchant in town, as they only sell regular dyes. if buying from the merchant of mammon (he visits the necropolis during the seal validation period) the +4/-4 dyes cost 174000aa, the +3/-3 dyes are 108000aa, the +2/-2 dyes are 72000aa and the +1/-1 dyes are 60000aa.</p>
<p>This means that if you want to go +5/-5, the cheapest way to do it is to get a +3/-3 and a +2/-2 tattoo, as this will save you 54000aa over a +4/-4 and a +1/-1. Because not much is known yet about the spoils for C5, the following is an incomplete list of known spoils, I will update it at some point when more is known about C5. If you get any info on this please pm me on the official boards at KingdomForCoin.</p>
<p>Warlord<br />
As a melee that specializes in AOE PvE, you typically want to be running around with a single buffer at low levels, and at higher levels, a couple more AOE-capable classes (destroyer, dwarf, or nuker) and at least two buffers/healers, preferably not of the same type. There isn&#8217;t really a solo build for this type of class, and it doesn&#8217;t do great in PvP.</p>
<p>. +DEX : helps you run around faster and gather a train without dying.</p>
<p>. +STR : helps you do more damage, this is essential in healing yourself with VR.</p>
<p>. +CON : might have been good in C4, but in C5 changed the &#8220;revival&#8221; skill so that it can only be used with 5% hp. thus, its not really a skill you should be depending on.</p>
<p>Gladiator<br />
Like the warlord, you are a great PvE class, although unlike the warlord you fare a bit better in the arena. If you go +STR go all the way with +5, same with dex if you go that way. tallum heavy and kesh*kesh go great with +DEX, magestic heavy and kesh*dama goes great with +STR. most people seem to max out one and also do a bit of the other.</p>
<p>. +STR : increases damage, never a bad thing.</p>
<p>. +DEX : helps you catch enemies in PvP, and helps attack speed.</p>
<p>Paladin<br />
As a tank with majesty threes really not any point in trying to evade hits with a +DEX setup. you want to get your p. def and m.def as high as possible through over-enchanting gear, so that you need less heals when tanking for a party. nightmare heavy or majestic heavy should work fine.</p>
<p>. +STR : increasing damage is nice for PvP and PvE.</p>
<p>. +CON : tons of extra hp is nice for PvP and raids, but get a health SA as well.</p>
<p>. +INT : I&#8217;m not sure if increasing INT affects the &#8220;sacrifice&#8221; skill in C5.</p>
<p>Dark Avenger<br />
As a tank with majesty threes really not any point in trying to evade hits with a +DEX setup. you want to get your p. def and m.def as high as possible through over-enchanting gear, so that you need less heals when tanking for a party. most DAs wear nightmare heavy because the shield bonus stacks with the &#8220;reflect damage&#8221; skill.</p>
<p>. +STR : +STR : increasing damage is great for PvP and PvE.</p>
<p>. +CON : tons of extra hp is nice for PvP and raids, but get a health SA as well.</p>
<p>. +INT : great for soloing, with drain life this setup lets you go forever.</p>
<p>Treasure Hunter<br />
Dark crystal light looks like it would be a good armor set, or nightmare light if going against magic wielding mobs/players. get a dagger with focus or critical damage.</p>
<p>. +STR : more damage.</p>
<p>+DEX : increase in crit rate for more damage.</p>
<p>Hawkeye<br />
As the slowest of the archer classes, +DEX really aren&#8217;t your cup of tea, but it doesn&#8217;t hurt.</p>
<p>. +STR : more damage is good damage.</p>
<p>. +DEX : increase in crit rate for more damage.</p>
<p>. +CON : not bad for soloing, but over time may be just a waste of ss and arrows.</p>
<p>Sorcerer/ess<br />
As a nuker, you want to level with +INT, you may add +WIT later for PvP. dark crystal robes for PvP, nightmare robes for PvE. get a sword of miracles in A grade with acumen, and/or a sword of valhalla in B grade with acumen. or you can max out your damage with a magic power SA.</p>
<p>. +INT : more damage per spell.</p>
<p>. +MEN: more mp.</p>
<p>. +WIT : faster damage.</p>
<p>Necromancer<br />
Get a sword of miracles in A grade with acumen, and/or a sword of valhalla in B grade with acumen. or you can max out your damage with a magic power SA.</p>
<p>. +CON : with the &#8220;body to mind&#8221; skill, more HP = more MP.</p>
<p>. +INT : helps in landing debuffs and by increasing damage from the &#8220;death spike&#8221; skill.</p>
<p>. +WIT : faster damage.</p>
<p>Warlock<br />
By increasing your attack speed, you increase your cubic fire rate. using a dagger helps to do this. you may want to get a set of blue wolf light or doom light or robes to +6.</p>
<p>. +DEX : increased fire rate for cubics.</p>
<p>. +WIT : faster heals.</p>
<p>. +MEN : more MP.</p>
<p>Bishop<br />
Note that you cannot change your INT stat. you may want to try to get an avadon robe set to +6. any weapon with acumen will do.</p>
<p>. +STR : good for solo or additional damage in PvE.</p>
<p>. +CON : increased survivability in PvE.</p>
<p>. +MEN : before you get the &#8220;balance life&#8221; skill this is essential as you will run out of mp otherwise.</p>
<p>. +WIT : this is also essential, to increase % restored with &#8220;resurrection&#8221; and fast heals.</p>
<p>Prophet<br />
Note that you cannot change your INT stat. you may want to try to get an avadon robe set to +6, or blue wolf heavy set to +6. any weapon with acumen will do.</p>
<p>. +STR : good for solo or additional damage in PvE.</p>
<p>. +CON : increased survivability in PvE, especially if you wear heavy armor.</p>
<p>+WIT : faster buffs. you still cannot buff a party faster than a warcryer.</p>
<p>BladeDancer<br />
If you go +STR goes all the way with +5, same with dex if you go that way. tallum heavy and kesh*kesh go great with +DEX, magestic heavy and kesh*dama goes great with +STR.</p>
<p>. +STR : increases damage, never a bad thing.</p>
<p>. +DEX : helps you catch enemies in PvP, and helps attack speed.</p>
<p>. +CON : higher survivability, but will not make you a solid tank in PvE.</p>
<p>ShilienKnight<br />
By increasing your attack speed, you increase your cubic fire rate. tallum heavy and a tallum blade with the haste SA is one way to do this. though a dark crystal shield will look better, a nightmare shield will work better.</p>
<p>. +DEX : increased fire rate for cubics.</p>
<p>. +INT : increased life from drains and increased land rate of lightning strike.</p>
<p>AbyssWalker<br />
You are the strongest dagger, with a good crit rate. dark crystal light looks like it would be a good armor set, or nightmare light if going against magic wielding mobs/players. get a dagger with focus or critical damage.</p>
<p>. +STR : more damage.</p>
<p>. +DEX : increase in crit rate for more damage.</p>
<p>PhantomRanger<br />
Tallum light for soloing, dark crystal light for everything else.</p>
<p>. +STR : more damage is good damage.</p>
<p>. +DEX : increase in crit rate for more damage.</p>
<p>SpellHowler<br />
As a nuker, you want to level with +INT, you may add +WIT later for PvP. dark crystal robes for PvP, nightmare robes for PvE. get a sword of miracles in A grade with acumen, and/or a sword of Valhalla in B grade with acumen. or you can max out your damage with a magic power SA.</p>
<p>. +CON : with the &#8220;body to mind&#8221; skill, more HP = more MP.</p>
<p>. +INT : more damage per spell.</p>
<p>. +MEN: more mp.</p>
<p>. +WIT : faster damage.</p>
<p>PhantomSummoner<br />
By increasing your attack speed, you increase your cubic fire rate. using a dagger helps to do this. you may want to get a set of blue wolf light or doom light or robes to +6.</p>
<p>. +DEX : increased fire rate for cubics.</p>
<p>. +WIT : faster heals.</p>
<p>. +MEN : more MP.</p>
<p>ShilienElder<br />
Note that you cannot change your INT stat. you may want to try to get an avadon robe set to +6. any weapon with acumen will do.</p>
<p>. +CON : increased survivability in PvE.</p>
<p>. +MEN : this is essential as you will run out of mp otherwise.</p>
<p>. +WIT : this is also essential, to increase % restored with &#8220;resurrection&#8221; and fast heals.</p>
<p>SwordSinger<br />
If you go +DEX goes all the way with +5, same with STR if you go that way. you have a wide variety of weapons to choose from, because unlike the blade dancer you can sing with any weapon.<br />
Every SwS should have a bow, but there are two basic melee setups, sword and shield or a two-handed sword. tallum heavy and a dark legions edge with critical damage SA or blue wolf and Damascus with focus or crit damage SA (go with crit damage if you frequently run around with full buffs) with a shield, or greatsword with focus or critical damage SA and majestic or heavy.</p>
<p>Nightmare light with a dragonslayer with critical drain might work well for a solo setup.</p>
<p>. +DEX : increase in crit rate for more damage.</p>
<p>. +STR : increases damage, never a bad thing.</p>
<p>. +CON : higher survivability, but will not make you a solid tank in PvE.</p>
<p>TempleKnight<br />
By increasing your attack speed, you increase your cubic fire rate. tallum heavy and a tallum blade with the haste SA is one way to do this. though a dark crystal shield will look better, a nightmare shield will work better.</p>
<p>. +DEX : allows you to run off the raid boss when things go bad, get trains for AOE, and increased fire rate for cubics.</p>
<p>PlainsWalker<br />
You are the fastest dagger, with the highest crit rate. dark crystal light looks like it would be a good armor set, or nightmare light if going against magic wielding mobs/players. you may want to try to get a doom light set to +6. get a dagger with focus or critical damage.</p>
<p>. +DEX : increase in crit rate for more damage.</p>
<p>. +STR : more damage.</p>
<p>SilverRanger<br />
You are the fastest archer, with the highest crit rate. +STR really isn&#8217;t your cup of tea, but it doesn&#8217;t hurt. you may want to try to get a doom light set to +6.</p>
<p>. +DEX : increase in crit rate for more damage.</p>
<p>. +STR : more damage is good damage.</p>
<p>SpellSigner<br />
As a nuker, you want to level with +INT, you may add +WIT later for PvP. dark crystal robes for PvP, nightmare robes for PvE. get a sword of miracles in A grade with acumen, and/or a sword of Valhalla in B grade with acumen.</p>
<p>. +WIT : faster damage and more magic crits.</p>
<p>. +INT : more damage per spell.</p>
<p>. +MEN: more mp.</p>
<p>ElementalSummoner<br />
By increasing your attack speed, you increase your cubic fire rate. Using a dagger helps to do this. you may want to get a set of blue wolf light or doom light or robes to +6.</p>
<p>. +DEX : increased fire rate for cubics.</p>
<p>. +WIT : faster heals.</p>
<p>. +MEN : more MP.</p>
<p>ElvenElder<br />
Note that you cannot change your INT stat. you may want to try to get an avadon robe set to +6. any weapon with acumen will do.</p>
<p>. +CON : increased survivability in PvE.</p>
<p>. +MEN : this is essential as you will run out of mp otherwise.</p>
<p>. +WIT : this is also essential, to increase % restored with &#8220;resurrection&#8221; and fast heals.</p>
<p>Destroyer<br />
The destroyer is a master of weapons, if you don&#8217;t have 3+ &#8220;situational&#8221; weapons in your warehouse or on your person, you simply aren&#8217;t playing the class to its fullest. majestic heavy is good with +STR, doom heavy +6 works well with +CON. blue wolf heavy +6 would help you to catch up with slower targets in PvP.</p>
<p>Because you have no ranged attacks, its good to carry a bow, and though I don&#8217;t know of any destroyers that do AOE parties (and I&#8217;ve asked most of the high levels on my server), people that have never played the class say they are awesome at it, in which case you may also want a polearm.</p>
<p>You should have a blunt for stunning, any blunt will do. an over-enchanted greatsword with the focus SA works better for PvE but a dragonslayer with the critical bleed SA works better in PvP.</p>
<p>. +STR : more damage.</p>
<p>. +CON : more HP for PvP, but get a health SA as well.</p>
<p>. +DEX : helps you catch enemies in PvP.</p>
<p>Tyrant<br />
Tallum heavy and blood tornados with focus worked very well in C3. I have seen a lot more tyrants recently in light armors instead of heavy, especially nightmare light with dragon grinders, most likely with the health SA. it also doesn&#8217;t hurt to have another set of fist weapons for PvP with some sort of risk SA on them, for when your hp drops below 30%.</p>
<p>. +STR : more damage.</p>
<p>. +DEX : faster attack speed.</p>
<p>. +CON : more HP for PvP, but get a health SA as well.</p>
<p>Warcryer<br />
This is one of the two most versatile classes for adding tattoos, you really cant go wrong no matter what you do.</p>
<p>Majestic robes work great with +INT and a magic power SA, or with +WIT and an acumen SA. you can wear heavy armors (doom is common) to solo, but robes or light armors are best for parties. you should carry a blunt for stuns, any blunt will do. if you go with acumen carry a shield in case of arrows, if you go with magic power use the highest m. att weapon you can get.</p>
<p>. +STR : good for solo or additional damage in PvE.</p>
<p>. +CON : higher survivability.</p>
<p>. +INT : more damage per drain.</p>
<p>. +WIT : faster damage and faster buffs.</p>
<p>. +MEN : extremely high m def and extremely fast regen rate.</p>
<p>Overlord<br />
This is one of the two most versatile classes for adding tattoos, you really cant go wrong no matter what you do.</p>
<p>Majestic robes work great with +INT and a magic power SA, or with +WIT and an acumen SA. you can wear heavy armors (doom is common) to solo, but robes or light armors are best for parties. you should carry a blunt for stuns, any blunt will do. if you go with acumen carry a shield in case of arrows, if you go with magic power use the highest m. att weapon you can get.</p>
<p>. +STR : good for solo or additional damage in PvE.</p>
<p>. +CON : higher survivability and good for sieges, but get a health SA as well.</p>
<p>. +INT : more damage per drain.</p>
<p>. +WIT : faster damage and faster buffs.</p>
<p>. +MEN : extremely high m def and extremely fast regen rate.</p>
<p>Warsmith<br />
2handed blunts are your friend, as is majestic heavy and blue wolf heavy. carry a bow.</p>
<p>. +STR : good for solo or additional damage in PvE.</p>
<p>. +CON : higher survivability and good for sieges, but get a health SA as well.</p>
<p>. +DEX : helps you catch enemies in PvP.</p>
<p>BountyHunter<br />
2handed blunts are your friend, as is majestic heavy and blue wolf heavy. carry a bow.</p>
<p>. +STR : good for solo or additional damage in PvE.</p>
<p>. +CON : higher survivability.</p>
<p>. +DEX : helps you catch enemies in PvP.</p>
<p>Fine, here is the end of the <strong><a href="http://www.gamevive.com/gamevive/mmorpg_news/1598.html">Lineage 2 Class Tattoos Guide</a></strong>. Are you in favor of it? If you like it, please tell us. More, I have a good news for you. To greeting the coming of the holiday and reward to the great support from all of our loyal customers, gmbar would provide you with a 5% discount and a free 30 Day Pre-Paid Game Time Card for you if you place an order on <a href="http://www.gamevive.com/lineage2/Lineage-2-Adena/cheap-lineage2-account.html">lineage 2 accounts</a> during the holidays (Dec.17 ~ Jan.1, 2010). Really good? Why hesitate? Ready for grabbing your cheapest accounts in Lineage 2 and save your cash here.</p>
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		<title>WoW Dungeon Finder Tips</title>
		<link>http://submitfreearticles.com/wow-dungeon-finder-tips/</link>
		<comments>http://submitfreearticles.com/wow-dungeon-finder-tips/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 21:33:43 +0000</pubDate>
		<dc:creator>aionkina</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Afk]]></category>
		<category><![CDATA[Break]]></category>
		<category><![CDATA[Cool Guys]]></category>
		<category><![CDATA[Coordination]]></category>
		<category><![CDATA[Dps]]></category>
		<category><![CDATA[Finder System]]></category>
		<category><![CDATA[Functionality]]></category>
		<category><![CDATA[Game Tips]]></category>
		<category><![CDATA[Game Tricks]]></category>
		<category><![CDATA[Greens]]></category>
		<category><![CDATA[Healer]]></category>
		<category><![CDATA[Instances]]></category>
		<category><![CDATA[Tank]]></category>
		<category><![CDATA[Tips And Tricks]]></category>
		<category><![CDATA[Vote]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[WoW Dungeon Finder]]></category>
		<category><![CDATA[WoW Dungeon Finder Tips]]></category>

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<p>Cool, guys, this is the <strong>WoW Dungeon Finder Tips</strong> here for you. Now you may take a look this guide to learn how to use it. Now that players have had their hands on the <strong>WoW Dungeon Finder</strong> out on the live realms for a while, they&#8217;re learning a few more tricks and tips about how to use it. As Rohan brings up over on the WoW Ladies LJ, it&#8217;s easy enough to keep a good player once you&#8217;ve found them through the system: as long as none of you drop group once you&#8217;re done with an instance, you can go back in and run as many as you want. Unfortunately, you can&#8217;t friend them yet (hopefully that will show up whenever Battle.net functionality does), but the comments on that post point out that if you both sign up for an unpopular instance at the same time, chances are good you&#8217;ll end up in the same group together (of course, that requires coordination, but maybe you can set up a time out of game).</div>
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<p><a href="http://submitfreearticles.com/wow-dungeon-finder-tips/" class="more-link">Read more on WoW Dungeon Finder Tips&#8230;</a></p>
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<p>Cool, guys, this is the <strong>WoW Dungeon Finder Tips</strong> here for you. Now you may take a look this guide to learn how to use it. Now that players have had their hands on the <strong>WoW Dungeon Finder</strong> out on the live realms for a while, they&#8217;re learning a few more tricks and tips about how to use it. As Rohan brings up over on the WoW Ladies LJ, it&#8217;s easy enough to keep a good player once you&#8217;ve found them through the system: as long as none of you drop group once you&#8217;re done with an instance, you can go back in and run as many as you want. Unfortunately, you can&#8217;t friend them yet (hopefully that will show up whenever Battle.net functionality does), but the comments on that post point out that if you both sign up for an unpopular instance at the same time, chances are good you&#8217;ll end up in the same group together (of course, that requires coordination, but maybe you can set up a time out of game).</p>
<p>More tips and tricks for the new <strong>WoW Dungeon Finder</strong> system after the break. Other tips we&#8217;ve heard: finding an instance as tank or healer will go even faster than trying to get in one as DPS, so if you can specialize into a more useful role and just want to grind out instances fast, do that. Damage meters are supposedly broken &#8212; they haven&#8217;t figured out how to track ranged damage across realms quite yet. Which may be a good thing, as lots of players never liked following those meters anyway. The vote kicking system seems to be working well &#8212; the number one reason we&#8217;ve heard that players are kicking each other is that they&#8217;re going AFK without notice, so if you&#8217;re in a random PuG queue, be sure to be ready when it pops up to do the instance ASAP. Oh, and let&#8217;s just agree right here and now: Frozen Orbs are Need, unless you don&#8217;t want them for some reason.</p>
<p>And maybe the most important tip we&#8217;ve heard: it&#8217;s important to make sure that your gear matches the instance you&#8217;re doing. The number one issue so far seems to be players who show up for a Heroic in greens, or people who queue up to tank without having any tanking gear or experience at all. Thanks to the new <strong>WoW Dungeon Finder</strong> system, there&#8217;s lots of groups to run, and everyone will get the gear they need to do what they want. So don&#8217;t waste players&#8217; time now by trying to take on something you can&#8217;t do and ending the group in wipes or making other players step up for you. Start out low and easy, running regular instances, and then when you think you&#8217;re ready for something tougher, move on up the ladder to Heroics.</div>
<p>Thanks for reading this <strong><a href="http://www.gmbar.com/mmorpg-1517.html">WoW Dungeon Finder Tips</a></strong> here. Is this helpful for you? Ok, a great amount of cheap wow gold with a 10% discount and fast delivery is right here during the holiday (Dec.17 ~ Jan.1, 2010) for you!</td>
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		<title>New Planet: SWTOR Voss Announced Here!</title>
		<link>http://submitfreearticles.com/new-planet-swtor-voss-announced-here/</link>
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		<pubDate>Sat, 10 Apr 2010 17:02:31 +0000</pubDate>
		<dc:creator>aiongold</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
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		<description><![CDATA[<p>LOL! The new planet,<strong> SWTOR Voss</strong> is announced here today! The announcement details as follows:</p>
<p>The planet roster expands yet again with the reveal of the 12th planet to be featured in Star Wars: The Old Republic: Voss! Voss? Never heard of it before? That&#8217;s alright, your Star Wars nerd cred remains intact as Voss is an entirely original planet created by the folks BioWare.</p>
<p><a href="http://submitfreearticles.com/new-planet-swtor-voss-announced-here/" class="more-link">Read more on New Planet: SWTOR Voss Announced Here!&#8230;</a></p>
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			<content:encoded><![CDATA[<p>LOL! The new planet,<strong> SWTOR Voss</strong> is announced here today! The announcement details as follows:</p>
<p>The planet roster expands yet again with the reveal of the 12th planet to be featured in Star Wars: The Old Republic: Voss! Voss? Never heard of it before? That&#8217;s alright, your Star Wars nerd cred remains intact as Voss is an entirely original planet created by the folks BioWare.</p>
<p><img src="http://images.mmorpg.com/images/newsImages/152010/swtorvoss1.jpg" border="0" alt="" /></p>
<p>Read below for a brief description of <strong>Voss SWTOR</strong>:</p>
<blockquote><p>Voss is a planet of more questions than answers. Discovered by accident shortly after the Treaty of Coruscant, its rocky plateaus, unspoiled peaks and verdant forests were at first thought to be inhabited only by Gormak, a tech-savvy but pre-space flight species of extremely hostile natives. When the second, much less populous species on Voss made itself known, however, the galaxy was thrown into turmoil and the war almost restarted.</p>
<p>Primarily isolated on one tall peak and outnumbered by millions of their enemies, the non-Gormak natives use the same name for themselves as for their world: Voss. Locked in a losing war with an implacable enemy that sees them as a violation of the natural order, the hard-pressed Voss have survived centuries of Gormak assaults through the disciplined training of their Commandos, the placement and fortifications of their mountain city and the infallible guidance of the Voss Mystics.</p>
<p>The Voss Mystics are Force users of incredible power. Both the Sith and Jedi agree on this one point. The <strong>SWTOR Voss</strong> do not. Voss know nothing of the Force and are uninterested in outsider opinions. Mystics have visions that are never wrong. The Voss follow these visions and survive. When the Sith Empire schemed to conquer Voss, the Republic sought to defend the planet&#8211;but the Mystics foresaw both plots and in the end a fleet disappeared, an Empire was humbled and two mighty powers came to Voss peacefully to win favor.</p></blockquote>
<p>Ok, if you wanna know more about the <a href="http://www.mmorpg.com/gamelist.cfm/setView/videos/gameID/367/videoId/1680"><strong>SWTOR Voss</strong></a>, just follow the link to get a short clip here. More Star Wars: The Old Republic would be here for you later!</p>
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		<title>Aion: Eye on Community 09.12.11</title>
		<link>http://submitfreearticles.com/aion-eye-on-community-09-12-11/</link>
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		<pubDate>Tue, 29 Dec 2009 16:31:13 +0000</pubDate>
		<dc:creator>aionkina</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Aion Eye on Community]]></category>
		<category><![CDATA[Assassins]]></category>
		<category><![CDATA[Bakeries]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Chanters]]></category>
		<category><![CDATA[Christmas Event]]></category>
		<category><![CDATA[Curiosities]]></category>
		<category><![CDATA[Daevas]]></category>
		<category><![CDATA[Deck The Halls]]></category>
		<category><![CDATA[Furnaces]]></category>
		<category><![CDATA[Halls With Boughs]]></category>
		<category><![CDATA[Hemispheres]]></category>
		<category><![CDATA[Holiday Approaches]]></category>
		<category><![CDATA[Holiday Spirits]]></category>
		<category><![CDATA[Holiday Tunes]]></category>
		<category><![CDATA[Jolly Holiday]]></category>
		<category><![CDATA[Krall]]></category>
		<category><![CDATA[Pine Trees]]></category>
		<category><![CDATA[Revel]]></category>
		<category><![CDATA[Shugo]]></category>
		<category><![CDATA[Slice Of Cake]]></category>

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		<description><![CDATA[<p>The latest news here. Today the official release another Aion Eye on Community here for all of us. Now let&#8217;s take a look right here.</p>
<p><span lang="EN-GB">Hashmeer on [West]Kaisinel asks: </span></p>
<p><em><span lang="EN-GB">&#8220;We&#8217;ve heard rumours of a Christmas Event! Hopefully it will be better than Harvest Revel?&#8221;</span></em></p>
<p><a href="http://submitfreearticles.com/aion-eye-on-community-09-12-11/" class="more-link">Read more on Aion: Eye on Community 09.12.11&#8230;</a></p>
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			<content:encoded><![CDATA[<p>The latest news here. Today the official release another Aion Eye on Community here for all of us. Now let&#8217;s take a look right here.</p>
<p><span lang="EN-GB">Hashmeer on [West]Kaisinel asks: </span></p>
<p><em><span lang="EN-GB">&#8220;We&#8217;ve heard rumours of a Christmas Event! Hopefully it will be better than Harvest Revel?&#8221;</span></em></p>
<p><span lang="EN-GB">You bet it will be better! We&#8217;re excited about this year&#8217;s Christmas event, one that we&#8217;re calling the Solorius festival. The Holiday is </span><span lang="EN-GB">a day to honor all the Daevas who ascended over the last year, and more broadly to honor Daevas for their service to humanity. The holiday actually goes way back in the game&#8217;s lore, predating the Cataclysm. Now both hemispheres celebrate it in more or less the same way.</span></p>
<p><span lang="EN-GB">Many things will be happening. You will want to watch out for Santa Shugo for the chance to buy some Holiday themed items (go capitalism!) and if you get hungry during the festival you can always visit the bakery for a slice of cake. Of course no cake would be complete without some Victory Nectar to wash it down. </span></p>
<p><span lang="EN-GB">We will announce the remainder of the Solorius festival&#8217;s happenings shortly, including seasonal pine trees, a giant ? nay ? huge piano to play on with your friends and plenty of appropriate, red attire to waltz around in. </span></p>
<p align="center"><span lang="EN-GB">* * *</span></p>
<p>The spirit of holiday approaches slowly but surely and the Daevas of Atreia gather once again to prepare for coming happenings. Bakeries and workshops light their furnaces in anticipation, spreading warmth and cherish to their kin. Gladiators tell stories of war to their sons, Assassins brew the finest of holiday spirits, Mages contemplate how to cover Eltnen with snow and Chanters from all corners of the world join together in jolly holiday tunes. Who could forget such classics as: &#8220;Deck the Halls with Boughs of Azphel&#8221;, &#8220;Jingle Krall&#8221; or &#8220;Frosty the Shugo&#8221;?</p>
<p>That said we are lucky in this realm of the living to have computers, internet and other modern curiosities for reaching out to each other. Read on to see what your fellow <em>Aion</em> players have been up to in the past week!</p>
<p><span lang="EN-GB">Ily&#8217;s <em>Aion</em> fanart<br />
Our terrific community&#8217;s bountiful talents are by no means new in gracing our <em>Aion </em>lives. This thread was started by &#8220;Ily&#8221;, a member of Aionsource, but others have joined in to share even more fan art on their own!</span></p>
<p>The definitive &#8216;GMs blew up bots on my server&#8217; thread<br />
We have lately shared some of the progress made as a result of our firm stance against RMT and botting . Sometimes we make quite the visual in-game runs with party ensuing.</p>
<p><span lang="EN-GB">Challenge ? Create a Character That Looks Like You<br />
We&#8217;re loving this thread and might even give it a whirl ourselves at some point. The concept is as the title reveals simple and straightforward: Create a character in the game that looks like you. Make sure to contribute to the already existing array of well-made creations with your own attempt!</span></p>
<p><span lang="EN-GB">(PL) Aion Online ? Polski Portal Competition<br />
Where would you want to play Aion? On a wide stretched beach in the sunny Bahamas? In a fridge? Whatever floats your boat, this Polish language fansite wants you to send them a picture you&#8217;ve taken of the one place you dream to play the game at, along with a physical &#8220;Aiononline.com.pl&#8221; watermark. If Polish was your strongest subject in school, this just might be worth checking out! First prize is a European Limited Collector&#8217;s Edition of <em>Aion</em>.</span></p>
<p><span lang="EN-GB">(TU) Guide to the Lower Abyss&#8217; Chambers</span></p>
<p><span lang="EN-GB">Chambers are instances which can be accessed through fortresses only by the owning faction&#8217;s players. They&#8217;re a great resource and should be incentive enough for anyone to want to conquer the Abyss. A Turkish fansite put together a guide to the chambers this week. If you understand Turkish ? follow the link! </span></p>
<p>Review the first Aion Eye on Community here. Tips: The holiday is coming, to reward the great support from our loyal customers, we&#8217;d like to offer a 10% bonus for you if you place an order on <a href="http://www.gamevive.com/Aion/Aion-gold/Aion-gold.html">aion gold</a> from us during the Christmas Days ( Dec.17 ~ Jan. 1, 2010). Now be ready and save your cash here!</p>
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		<title>Time to Get Blizzard Authenticator</title>
		<link>http://submitfreearticles.com/time-to-get-blizzard-authenticator/</link>
		<comments>http://submitfreearticles.com/time-to-get-blizzard-authenticator/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 00:10:21 +0000</pubDate>
		<dc:creator>aionkina</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Account Security]]></category>
		<category><![CDATA[Authenticator]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Blizzard Authenticator]]></category>
		<category><![CDATA[Detailed News]]></category>
		<category><![CDATA[Favorable Price]]></category>
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		<category><![CDATA[Guess]]></category>
		<category><![CDATA[Hackers]]></category>
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		<category><![CDATA[Platforms]]></category>
		<category><![CDATA[Pup]]></category>
		<category><![CDATA[World Of Warcraft]]></category>
		<category><![CDATA[Wow Power Leveling]]></category>
		<category><![CDATA[Wow Power Leveling Service]]></category>

		<guid isPermaLink="false">http://submitfreearticles.com/?p=9081</guid>
		<description><![CDATA[<p>Have you ever heard that Blizzard Authenticator? Well, it is a good thing, which is special for use with your World of Warcaft account or Battle.net account. This newest design features the Core Hound Pet and art, protecting your World of Warcraft account with industry leading account security. So it is cool, right? Now it is time to get one. You may first read the detailed news here below!</p>
<p><a href="http://submitfreearticles.com/time-to-get-blizzard-authenticator/" class="more-link">Read more on Time to Get Blizzard Authenticator&#8230;</a></p>
<img src="http://submitfreearticles.com/?ak_action=api_record_view&#038;id=9081&#038;type=feed" alt="" />]]></description>
			<content:encoded><![CDATA[<p>Have you ever heard that Blizzard Authenticator? Well, it is a good thing, which is special for use with your World of Warcaft account or Battle.net account. This newest design features the Core Hound Pet and art, protecting your World of Warcraft account with industry leading account security. So it is cool, right? Now it is time to get one. You may first read the detailed news here below!</p>
<p><em>Well, they started giving away pets for having an authenticator, so I guess it&#8217;s about time I went ahead and put one on my account. I&#8217;ve had the app on my iPhone for a while, actually, but I never really saw the point in attaching it to my account, especially since it seemed like just more hassle, and who knows what kinds of errors could pop up. And honestly, I haven&#8217;t worried much about hackers &#8212; I use a secure browser, I don&#8217;t click on unknown links. But I know, I know, it&#8217;s safer, and with the cute Corehound Pup out, I might as well go ahead and attach it.</em></p>
<p><em> </em></p>
<p><em>And you might as well, too. Blizzard&#8217;s Store was flooded with people looking for <strong>Blizzard Authenticators</strong> yesterday, but things have slowed down a bit, and they&#8217;ve even got a brand new design with the Corehound Pup right on there. The price, as usual, is $6.50 with free shipping. If you&#8217;ve got an iPhone or an iPod touch, you can get the app free from iTunes, and we&#8217;re told that it&#8217;s coming to other platforms at some point in the future (guess when: &#8220;soon&#8221;). Even if you don&#8217;t want to apply the Authenticator for whatever reason, just think of it as an almost-half-price pet.</em></p>
<p>So why hesitate? Go to have a <strong><a href="http://www.gamevive.com/gamevive/mmorpg_news/1596.html">WoW Authenticator</a></strong> now! Tips: Tired of leveling your accounts? Well, come here and place an order on wow power leveling service here, we would provide the most favorable price and fastest delivery with outstanding service with you.</p>
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		<title>WoW Patch 3.3 Dungeon Finder and the Community</title>
		<link>http://submitfreearticles.com/wow-patch-3-3-dungeon-finder-and-the-community/</link>
		<comments>http://submitfreearticles.com/wow-patch-3-3-dungeon-finder-and-the-community/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 22:23:38 +0000</pubDate>
		<dc:creator>aionkina</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Community Spotlight]]></category>
		<category><![CDATA[Controversies]]></category>
		<category><![CDATA[Finder Feature]]></category>
		<category><![CDATA[Forum User]]></category>
		<category><![CDATA[Girlfriend]]></category>
		<category><![CDATA[Group Option]]></category>
		<category><![CDATA[Guilds]]></category>
		<category><![CDATA[Instances]]></category>
		<category><![CDATA[Launch]]></category>
		<category><![CDATA[Little Bit]]></category>
		<category><![CDATA[Mmo]]></category>
		<category><![CDATA[Multiplayer Game]]></category>
		<category><![CDATA[Nge]]></category>
		<category><![CDATA[Salient Point]]></category>
		<category><![CDATA[Soe]]></category>
		<category><![CDATA[Star Wars Galaxies]]></category>
		<category><![CDATA[Theme Park]]></category>
		<category><![CDATA[World Of Warcraft]]></category>
		<category><![CDATA[WoW Patch 3.3 Dungeon Finder]]></category>

		<guid isPermaLink="false">http://submitfreearticles.com/?p=9079</guid>
		<description><![CDATA[<p>Breaking WoW news here for you, named <strong>WoW Patch 3.3 Dungeon Finder </strong>and the Community. Now let&#8217;s take a look at this news.</p>
<p>It is undoubtedly World of Warcraft week this week, with the launch of the last major update to World of Warcraft before the game&#8217;s next expansion, Cataclysm, which is due out some time next year. As with every new update, a number of new controversies are generated due to something Blizzard did or didn&#8217;t implement in their game. For this week&#8217;s Community Spotlight, we are focusing on a thread started by forum user alecbr entitled, &#8220;patch 3.3: What SOE did to SWG Blizzard just did to WOW&#8221;.</p>
<p><a href="http://submitfreearticles.com/wow-patch-3-3-dungeon-finder-and-the-community/" class="more-link">Read more on WoW Patch 3.3 Dungeon Finder and the Community&#8230;</a></p>
<img src="http://submitfreearticles.com/?ak_action=api_record_view&#038;id=9079&#038;type=feed" alt="" />]]></description>
			<content:encoded><![CDATA[<p>Breaking WoW news here for you, named <strong>WoW Patch 3.3 Dungeon Finder </strong>and the Community. Now let&#8217;s take a look at this news.</p>
<p>It is undoubtedly World of Warcraft week this week, with the launch of the last major update to World of Warcraft before the game&#8217;s next expansion, Cataclysm, which is due out some time next year. As with every new update, a number of new controversies are generated due to something Blizzard did or didn&#8217;t implement in their game. For this week&#8217;s Community Spotlight, we are focusing on a thread started by forum user alecbr entitled, &#8220;patch 3.3: What SOE did to SWG Blizzard just did to WOW&#8221;.</p>
<p>In the thread alecbr asserts a somewhat sensationalized, though salient point. He draws a comparison between the scope and impact of what he believes was SOE&#8217;s conversion of Star Wars Galaxies from a sandbox game to a &#8220;themepark&#8221; game with the introduction of the NGE, to what he believes Blizzard has done with the newly introduced Cross-Realm Dungeon Finder feature of patch 3.3, namely turn World of Warcraft from a massively multiplayer game, to simply a multiplayer game.</p>
<p>Alecbr explains his point:<br />
&#8220;SOE changed SWG from an sandbox MMO to a theme park MMO. Blizzard with patch 3.3 just changed WOW from a theme park MMO to a multiplayer game. But where SOE failed Blizzard might just succeed.</p>
<p>I&#8217;m talking about the cross realm looking for group option. I didn&#8217;t thought this option was important when I heard about it. I thought it was just some small change to make the game a little bit more user friendly.</p>
<p>But I was checking the whole evening how my girlfriend played WOW after this patch 3.3. She is an ordinary WOW player. She has several characters. She is leveling them as quickly as possible. She has joined some guilds and made a lot of friends. She doing instances and raids with her friends almost every day &#8211; playing about 5-6 hours every day.</p>
<p>That was before patch 3.3. After the patch she just loves the cross realm looking for group option. The whole evening she is doing instances with this option. She isn&#8217;t playing with her guild or other friends, she isn&#8217;t chatting with them. She almost completely forgot them.</p>
<p>¡­When I asked her why isn&#8217;t she doing the instances with her friends she answered that it is more efficient this way and you level and gear up more quickly. You are doing exactly the instance that you want and you are doing it immediately. This is the fastest way to level up and to gear up. During the evening she checked with some of her friends. They were doing the same.&#8221;</p>
<p>The post is indeed a bit alarmist in tone, claiming that this change will single handedly destroy guilds and such, but there is a point to be made here: Is Blizzard&#8217;s philosophy of breaking down barriers to entry a boon or a bane to their game, and to MMORPG&#8217;s?</p>
<p>Undoubtedly, the new feature is and will continue to be popular. Dungeons no one ran previously, especially lower level ones, will, and likely already have seen, a huge uptick in activity, as they are much more accessible now. However, does that accessibility come with a cost?</p>
<p>The new system is so easy to use, you could consider it almost like console match-making. You simply plug in what you are interested in doing, queue up, and in most cases, within five minutes you are whisked away to your desired instance. This sounds great, but it also makes me think of early Warhammer Online when scenarios were the best way to get experience.</p>
<p>Warhammer Online introduced the cool new idea of public quests, which required people be around to complete. So it was not without a sense of irony when the general game world was empty (before the mass exodus of players), due to the effect of the much more accessible, and rewarding, anywhere, anytime scenario queuing.</p>
<p>Will World of Warcraft suffer the same fate? Will people start disappearing from the actual game world, endlessly churning through dungeons, many times with people they don&#8217;t know or will ever see again? I&#8217;</p>
<p>To that end, user TJKazmark brings up an important point about the effect the introduction of this new system will have on the approach Blizzard took with Cataclysm:</p>
<p>&#8220;This brings up a concern I have for WoW&#8217;s world and quests. How is it going to affect normal questing? Will players abandon the areas and storyline all together for the advantage of almost constant instancing and gear? I realize that the coming Cataclysm expansion is meant to give the world a face-lift and breath life into old content, but it still concerns me as to how this will impact the overall immersion and enjoyment of the game.&#8221;</p>
<p>Blizzard is, for the first time, emphasizing horizontal over vertical expansion with their newest expansion, by revamping the World of Warcraft&#8217;s &#8220;old world&#8221;, the 1-60 experience of vanilla WoW. If this new <strong>WoW Patch 3.3 Dungeon Finder</strong> feature is as popular as WAR scenarios were, however, will anyone actually care? If players can level up and get awesome gear, all by pressing a button and teleporting to their desired dungeon, why would players want to run around in the newly revamped old areas? It is certainly something to consider, and to watch for.</p>
<p>User Metza doesn&#8217;t see things as potentially negative; instead, he sees this as a great opportunity for more people to get into raiding:</p>
<p>&#8220;I see this making the pure &#8220;RAID&#8221; guilds even stronger as there will be more people that have top gear from the 5 mans to make more teams within one raiding guild or multiple raiding guilds that are able to tackle the raids because of gearing up being so much faster with this option. Blizzard may even start to increase the difficulty of the raids due to the fact you can get 5 man geared up so much more quickly than before. &#8221;</p>
<p>What about those of us with little time to play? The<strong> WoW Patch 3.3 Dungeon Finder </strong>is surely a great and convenient feature, as our own Garrett Fuller (who is an avid WoW player) explains:</p>
<p>&#8220;I actually think what WoW did was a good idea. I had 30 minutes this afternoon to play and was in a group in like 3 seconds and in the instance in no time.</p>
<p>Makes getting to the game play easier.</p>
<p>They will wait until Cataclysm to change the open world game play.</p>
<p>Right now for long time players this definitely makes things faster.&#8221;</p>
<p>It seems in the end it comes down to a culture clash. We have many members in the community who are attracted to MMOG&#8217;s mostly or at least in part for the potential to create and maintain social bonds with other players, and this clashes with the advent of instant gratification, which is a trend that seems to be growing.</p>
<p>Whether this latest new feature will be a positive or negative for you all depends on your perspective on the game, and why you play it. If you&#8217;re simply there for the addicting acquisition of gear, the dungeon finder feature will be a godsend. If you are playing WoW for the reasons mentioned above, there is some potential that it may affect your experience. I suppose we&#8217;ll find out in the coming months!</p>
<p>Thanks for viewing this <strong><a href="http://www.gmbar.com/mmorpg-1515.html">WoW Patch 3.3 Dungeon Finder</a></strong> and the Community here. More wonderful wow news would be for you. At last, pay attention here. If you wanna buy cheap wow gold, now it is time now. Really good, right? Be ready now!</p>
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		<title>WoW Glory of the Hero Part 3</title>
		<link>http://submitfreearticles.com/wow-glory-of-the-hero-part-3/</link>
		<comments>http://submitfreearticles.com/wow-glory-of-the-hero-part-3/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 22:21:32 +0000</pubDate>
		<dc:creator>aionkina</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Black Circles]]></category>
		<category><![CDATA[Cast Time]]></category>
		<category><![CDATA[Culling]]></category>
		<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[Drake]]></category>
		<category><![CDATA[Full Health]]></category>
		<category><![CDATA[Good Grief]]></category>
		<category><![CDATA[Incapacitation]]></category>
		<category><![CDATA[Lasers]]></category>
		<category><![CDATA[Misery]]></category>
		<category><![CDATA[Ooze]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Proto]]></category>
		<category><![CDATA[Quickie Guide]]></category>
		<category><![CDATA[Sludges]]></category>
		<category><![CDATA[Sorrow]]></category>
		<category><![CDATA[Tank Time]]></category>
		<category><![CDATA[Tick]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[Use The Stairs]]></category>
		<category><![CDATA[WoW Glory of the Hero]]></category>

		<guid isPermaLink="false">http://submitfreearticles.com/?p=9044</guid>
		<description><![CDATA[<p>Ok, today, let&#8217;s take a look at this little guide, <strong>WoW Glory of the Hero</strong> Part 3 here. This quickie guide is written to the achievements from the heroic five man dungeons necessary to snag a Red Proto-Drake mount. Now let&#8217;s continue by looking at: Halls of Stone, Halls of Lightning, and the Culling of Stratholme here.</p>
<p><a href="http://submitfreearticles.com/wow-glory-of-the-hero-part-3/" class="more-link">Read more on WoW Glory of the Hero Part 3&#8230;</a></p>
<img src="http://submitfreearticles.com/?ak_action=api_record_view&#038;id=9044&#038;type=feed" alt="" />]]></description>
			<content:encoded><![CDATA[<p>Ok, today, let&#8217;s take a look at this little guide, <strong>WoW Glory of the Hero</strong> Part 3 here. This quickie guide is written to the achievements from the heroic five man dungeons necessary to snag a Red Proto-Drake mount. Now let&#8217;s continue by looking at: Halls of Stone, Halls of Lightning, and the Culling of Stratholme here.</p>
<p><strong>Ulduar: Halls of Stone</strong></p>
<p><strong>Good Grief</strong></p>
<p><em>Defeat the Maiden of Grief on Heroic difficulty in one minute or less.</em></p>
<p>If you&#8217;re not in epic gear and don&#8217;t know how to DPS as your class, then forget about this achievement.</p>
<p>Your biggest enemy here is the Maiden of Grief&#8217;s Shock of Sorrow, a spell with a 4-second cast time that puts a 6-second damage-breakable incapacitation on the entire party. As she is casting Shock of Sorrow, stand in the black circles (Storm of Grief) that she casts earlier. One tick of damage from standing in the Storm is enough to break the incapacitation effect.</p>
<p>Depending on how much damage you can deal per second, the Maiden can cast this spell one to four times. That&#8217;s a maximum of 24 seconds wasted if you can&#8217;t put her out of her misery quickly enough.</p>
<p><strong>Brann Spankin&#8217; New</strong></p>
<p><em>Defeat the Tribunal of Ages encounter on Heroic difficulty without allowing Brann Bronzebeard to take any damage.</em></p>
<p>Take a Death Knight or Paladin for tanking. Use the stairs at the entrance to the Tribunal&#8217;s room as a choke point to gather all of the adds before they can reach Brann. Hunters should drop Frost Traps to give the tank time to pick up everything.</p>
<p>Now just avoid the lasers and the giant black ball and you&#8217;ll be fine. If you wipe, you can attempt this achievement again.</p>
<p>And no, healing Brann to full health after he&#8217;s taken damage will not work.</p>
<p><strong>Abuse the Ooze</strong></p>
<p><em>Defeat Sjonnir the Ironshaper on Heroic difficulty and kill 5 Iron Sludges during the encounter.</em></p>
<p>Tank Sjonnir in the corridor you entered from and bring him down to 40-50% of his HP. When he starts casting Lightning Ring, get away from him and focus on the oozelings that start spawning. Leave them alone until they get to the middle of the room and merge into an Iron Sludge. Destroy this Iron Sludge before more spawn or suffer the AoE poison volleys that can rape your party.</p>
<p>Once you&#8217;ve destroyed the 5 sludges, Sjonnir can join them.</p>
<div>
<p align="center"><img src="http://images.mmorpg.com/features/3814/images/3814_1_t.jpg" border="0" alt="" width="360" height="270" /></p>
</div>
<p><strong>Ulduar: Halls of Lightning</strong></p>
<p><strong>Lightning Struck</strong></p>
<p><em>Defeat General Bjarngrim on Heroic difficulty while he has a Temporary Electric Charge.</em></p>
<p>Before the fight, Bjarngrim moves around the other half of the room, casting Temporary Electric Charge on himself. This powers up any adds that are near him, so clear one of the platforms and the bridges next to it before starting the fight.</p>
<p>Bjarngrim and his adds gain a 30% increase to their damage as long as they have the Temporary Electric Charge. If Whirlwind hurt your DPS classes before, it will downright kill them if they don&#8217;t back off quickly enough.</p>
<p><strong>Shatter Resistant</strong></p>
<p><em>Defeat Volkhan on Heroic difficulty without allowing him to shatter more than four Brittle Golems.</em></p>
<p>Ignore the golems that spawn through the fight and attack Volkhan if he goes down. The golems only do around 2-3,000 damage per hit. Unless you&#8217;re in grays and whites, this shouldn&#8217;t be that hard.</p>
<p><strong>Timely Death</strong></p>
<p><em>Defeat Loken on Heroic difficulty in two minutes or less.</em></p>
<p>You don&#8217;t have to worry about stuns, but Loken&#8217;s Lightning Nova may have you running for your life, shaving 5-10 seconds off your attack time.</p>
<p>If you&#8217;re tough, your group can stand next to Loken and suck up the damage. Have around 20,000 HP to guarantee your survival and you should be fine.</p>
<p><strong>Caverns of Time: Culling of Stratholme</strong></p>
<p><strong>Zombiefest!</strong></p>
<p><em>Kill 100 Risen Zombies in one minute.</em></p>
<p>Take a Paladin tank with you for this one.</p>
<p>Fight through the encounter until Salramm the Fleshcrafter spawns. Take him all the way to the inn in the northeast area and tank him inside. Kill all the zombies that attached themselves to your group and wait for three minutes. Once the zombies outside the inn have respawned, kill Salramm.</p>
<p>Arthas will order you to meet him at the inn, but he&#8217;s an incredibly slow runner when he&#8217;s not in your visual range, so go make a sandwich.</p>
<p>Kill the third boss and then open the path to the burning alley. Have your Paladin tank return to the first area. Remove any reactive damage effects like Thorns before pulling all of the zombies in the first area. There should be around 70 or so there. Once the zombies have been pulled, run back to the burning alley and wait for the crowd of shamblers to appear on your map. Once the majority of the zombie train is in the burning alley, take them all out with area-of-effect attacks. Any remaining zombies that need to be dispatched can be found in the burning alley.</p>
<p>Remember Rule #1 when pulling zombies: Cardio.</p>
<p><strong>The Culling of Time</strong></p>
<p><em>Defeat the Infinite Corruptor on Heroic difficulty.</em></p>
<p>After Mal&#8217;ganis turns all of Stratholme into an undead carnival, you have 25 minutes to clear your way through 8 waves of Scourge monsters, 3 bosses and a burning alley laden with more Scourge freaks and zeds. Once you&#8217;ve passed the burning alley, take a left at the marketplace to find the Infinite Corruptor erasing one of the Bronze Dragonflight from existence.</p>
<p>The Infinite Corruptor can leave in the middle of the fight, so save yourself at least 3 minutes to kill him.</p>
<p>Depending on how quickly you work, you can allot one or two wipes for this.</p>
<p>So much about today&#8217;s guide, <strong>WoW Glory of the Hero</strong> Part 3 here. You may take review of the part one and two here, if you like it. P.S. If you wanna level up your account fast, plz come to us and place an order on wow power leveling service from us, we&#8217;d like to offer you the most competitive price ASAP.</p>
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		<title>Lineage 2 Elven Guide &#8211; Lineage 2 Elven Leveling Guide 1-20</title>
		<link>http://submitfreearticles.com/lineage-2-elven-guide-lineage-2-elven-leveling-guide-1-20/</link>
		<comments>http://submitfreearticles.com/lineage-2-elven-guide-lineage-2-elven-leveling-guide-1-20/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 22:15:23 +0000</pubDate>
		<dc:creator>nixwebo</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Adventurer]]></category>
		<category><![CDATA[Armor]]></category>
		<category><![CDATA[Elf]]></category>
		<category><![CDATA[Fangs]]></category>
		<category><![CDATA[Fox]]></category>
		<category><![CDATA[Furry Beasts]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Haste]]></category>
		<category><![CDATA[Hot Bar]]></category>
		<category><![CDATA[Level 1]]></category>
		<category><![CDATA[Lineage 2]]></category>
		<category><![CDATA[Lineage Ii]]></category>
		<category><![CDATA[Neighborhood]]></category>
		<category><![CDATA[Pool]]></category>
		<category><![CDATA[Sit]]></category>
		<category><![CDATA[Steady Path]]></category>
		<category><![CDATA[Sword]]></category>

		<guid isPermaLink="false">http://submitfreearticles.com/?p=10275</guid>
		<description><![CDATA[<p>Welcome to L2 leveling world. Are you an Elf in Lineage II? Tired of leveling in the game? Wanna know the secrets to level fast from level 1 to 20? Well, today I will show you this <strong>Lineage 2 Elven Guide</strong> to you to help you through your travel from level one to twenty. I will help you to become the greatest fighter by helping you find key quests, shops, and leveling spots. First you should go through the short but very important guide at the beginning of your adventurer. Now go, be guided, with haste fair one.</p>
<p><a href="http://submitfreearticles.com/lineage-2-elven-guide-lineage-2-elven-leveling-guide-1-20/" class="more-link">Read more on Lineage 2 Elven Guide &#8211; Lineage 2 Elven Leveling Guide 1-20&#8230;</a></p>
<img src="http://submitfreearticles.com/?ak_action=api_record_view&#038;id=10275&#038;type=feed" alt="" />]]></description>
			<content:encoded><![CDATA[<p>Welcome to L2 leveling world. Are you an Elf in Lineage II? Tired of leveling in the game? Wanna know the secrets to level fast from level 1 to 20? Well, today I will show you this <strong>Lineage 2 Elven Guide</strong> to you to help you through your travel from level one to twenty. I will help you to become the greatest fighter by helping you find key quests, shops, and leveling spots. First you should go through the short but very important guide at the beginning of your adventurer. Now go, be guided, with haste fair one.</p>
<p>Back? Great, let&#8217;s get you started on the road to twenty. First off equip your sword and armor by hitting tab and right clicking on the armor and sword in there. Next go to the bottom right hand of your screen and click on the first button to the left. Go to the actions button under there and put attack, sit and pick up items in your hot bar too the right of your screen. Place them in the following order: 1. Attack 2.Sit 3.Pick up items. To use those just hit the corresponding F key, for attack F1, sit F2 and so on as you get more attacks and what not.</p>
<p>Next talk to one of the Mother temps and get the quest from them to collect fangs. Now leave the building and head out to cut up some Keltirs, your local neighborhood fox looking things. Here is where you have to make a choice, how long to kill the little furry beasts. I recommend killing only Keltirs until level six, though that may seem like a long grind and very repetitive, it&#8217;s worth it.</p>
<p>Killing only Keltirs, not young Keltirs or anything else, just the ones named Keltirs insures that you can keep on a steady path to six without having to sit and heal. Also, by sticking to only Keltirs you get one SP per kill which is the case for anything around there after you hit level two. Since they are such low level it will take more and more kills to level but you will always get one SP so you build up a large SP pool by the time you hit six. This will allow you to get some nice skills right away once you make it to town.</p>
<p>Level six already? Awesome, go back to the Mother Temps and talk to one of them, they will tell you to talk to Nerupa, the weird spider looking lady in the center of the semicircle the Mothers. Talk to her, trust me, she won&#8217;t bite¡­not until she has wrapped you up in her web! Once you have received your map from Nerupa head up the bridge behind you.</p>
<p>This is the Elven village and everything you need is close and simple to find. First to your right is the weapon shop and to your left is storage and beyond that the skill building. Head to the south wall and enter the building there, this is the skill building where you can learn different skills from attacks to defensive or offensive spells. This is where you need to decide what kind of fighter you want to be; there are four choices, sword, dagger, bow, or bow/melee hybrid. I highly recommend the hybrid because you can get the attack power shot and use it to do a huge amount of damage to your target. Once the creature gets upon you switch to your melee weapon by use of keys.</p>
<p>In any case, if you chose fighter get Rest and Power strike. If you are a bow user get Power shot and Rest. Last but not least, if you are using a dagger get Mortal blow and Rest, either way you want Rest. In the case you went hybrid then you will want Power strike and Power shot not to mention rest if you have enough SP.</p>
<p>Once you have decided on what kind of fighter to be leave the shop and go to the north exit. On the left will be the weapon shop, enter and buy the weapon of your chosen skills. Buy the eight hundred and eighty three Adena weapon and bow if you decided to do hybrid. Now buy some armor, the basic stuff and arrows if you need them. You are now armed to slaughter some orcs!</p>
<p>Leave town out the Southwest exit and head northwest and begin killing gray wolves, Kaboo orc grunts, kaboo orcs, goblin raiders, and green dryads. Beware that all the previously listed monsters will help their brothers aside from the gray wolfs. Now don&#8217;t worry about soiling your beautiful hands, you must get dirty to get anywhere, get used to blood and the unpleasantries of life fair one.</p>
<p>A little note about your new special attacks, they may do a great amount of damage and seem really nice to open a battle with but they are even better to close a battle. Here&#8217;s the nice thing about these specials, they have something called over-hit. When you over hit something you increase the amount of XP given from the target, the lower the life of the target when you use your special the move XP bonus you get, up to twenty five percent. Learn how to use over hit effectively to level quicker.</p>
<p>Once you reach level eight, then head back into town. On your immediate left will be the magic shop, enter and talk to Trader Herbtien on the right and get the quest to collect spore sacks. Go out of town through the southwest gate and open your map. On the map to the south you should see Iris Lake, go to the left side of there and kill Spore Fungus until you get ten spore sacs. Then return to town and give them to the trader for a reward of two thousand Adena. Continue to hunt these until you reach level ten or higher.</p>
<p>Covered in spore gunk? You weapon just not cutting as well as it used to? Reach the half waypoint of level ten? I&#8217;ve got the fix for you then! Go back into town and make your way to the Southeast exit and talk Sentinel Kendnell who will give you an easy and very rewarding quest. He will give you one of four targets, opening your inventory and going to the quest tab will show you the orders; left click to see the name of the orc you need to kill. Be warned that the orcs may have fellow orcs around them that will attack you and all the orc chiefs have a warhound with them, though they are weak. Below is a list of the orcs and their locations, but they wander a bit around their spawn points:</p>
<p>- #1 Kaboo Chief Uoph. Southwest exit and the northwest to ruins.</p>
<p>- #2 Kaboo Chief Kracha. Southwest exit go immediately south and look for nine towers, he is there.</p>
<p>- #3 Kaboo Chief Batoh. Open your map, head to the Elven Fortress, he wanders around outside there.</p>
<p>- #4 Kaboo Chief Tanukia. Southwest exit and follow the road to the crossroads. He is to the Southwest near some ruins.</p>
<p>The second part requires you to kill another orc and here again is a list of the orcs:</p>
<p>- #5 Kaboo Chief Turel. Southwest exit and immediately south, cross the river and look for him in the ruins on top of the hill.</p>
<p>- #6 Kaboo Chief Roko. Southwest exit, head to Iris Lake, he is located on the left side near the shore next to some ruins.</p>
<p>- #7 Kaboo Chief Kamut. He is on the south end of Iris Lake across the road in a field.</p>
<p>- #8 Kaboo Chief Murika. Go out the Southeast exit and follow the road over two bridges, he will be in the second set of ruins on the left.</p>
<p>Return to Sentinel Kendnell and you will receive Red Sunset Sword, a very nice weapon for that level. Now it&#8217;s time to get some more levels by tackling some eight-legged freaks and some floating beauties. Make your way to the crossroads and form a team of one healer and two tanks by shouting out in the all channel that you are looking for a healer and another tank around your level.</p>
<p>Once you have formed a team head to the West to the spider fields. Now, the first thing you need to know is that Hook spiders will not attack you, Crimson and Pincer Spiders will, as will the random Liriens but all are social so be careful how you pull. It&#8217;s best if you use your bow to pull Liriens out of groups of spiders and vice versa. Now kill like mad until you reach fifteen and make sure to watch for a Bow of Forest off of the Hook spiders, it&#8217;s a one-hundred and fifty-thousand Adena weapon and very useful. Level here until you hit level twelve then head back to town for another quest.</p>
<p>Now you need to talk to Sentinel Knight Alberryus, you will find him outside the skill building on the balcony. Talk to him, accept the quest and then go inside to talk to Master Cobendell. After speaking to Cobendell head out of the Southwest exit to the crossroads. To the Southwest you will find the Dryads and Dryad ribes you need to kill for the Dryad tears. Time to make some leaf wearing weirdos cry!</p>
<p>After you have severely beaten the tears out of the Dryads return to town and talk to Master Cobendell. Once you have talked to him talk to Sentinel Knight Alberryus and he will ask you to give some potions to the other Sentinels. The first one is Sentinel Gartrandell who is on the same balcony as Alberryus. The next Sentinel is Sentinel Veltress as the Southeast exit, then Sentinel Berryos at the Northeast exit and lastly Sentinel Rayjien at the Southwest exit. Return to Sentinel Knight Alberryus to receive your reward, a Sentinel Sword.</p>
<p>If you want there are two other quests to pick up for a bone shield and a leather shirt though they require a lot more work then the sword quests. But if you are going to do the bone shield one you might as well do the leather shirt too. First, talk to Sentinel Stardyen at the Southwest exit for the leather shirt quest and then Trader Unoren in the weapon shop for the bone shield one.</p>
<p>Next go to the Elven Fortress and find a team unless you already have one. Venture into the fortress and kill Baraq orc fighter and Baraq orc Sub leaders for the parts you need for the leather shirt quest. After you have collected all four poems head deeper in and kill skeletons for the ten bone fragments you need and Mist Terrors for the three skulls.</p>
<p>Now that you have collected the parts you need return to town and talk to Sentinel Stardyen on your way in for the leather shirt reward and then to Trader Unoren for the bone shield and two thousand XP rewards. Now breath fair one, you have worked hard to get this far, and you only have a short stretch to the end.</p>
<p>Head back to the crossroad and pick up another team around your level unless you happen to have one. Head to the west over the bridge to what is called the Neutral Area, the area between the Dark Elves and the Elf&#8217;s. Here you will find Scavenger Wererats and Arachevils and Lyconthropes.</p>
<p>The Wererats won&#8217;t attack you but Arachevil and Lycanthropes on the other hand will and the Arachevil has poison, which can be a real pain, make sure your healer has cure poison 1. Watch out for the Lycanthropes, best just to stay away from them as they hit pretty hard.</p>
<p>All targets are social and after killing so many wererats you may get a wererat chief to spawn with a couple of buddies. I didn&#8217;t have enough guts to go see if they attack but lets treat them as if the do. If this place gets too boring for you, you can always head back to the elf fortress for levels, though as one Elf I know said, that place is the spawn of all evil.</p>
<p>Well, here we are, level twenty and you still as good looking and clean as ever. Guess you showed me that you don&#8217;t have to get dirty to be great. Congratulations and don&#8217;t forget to head back to town to do your profession change now that you are twenty. It has been a great time, I hope to see you again in the future, good luck and safe travels.</p>
<p>Tips: if you like this <strong><a href="http://www.gmbar.com/mmorpg-1534.html">Lineage 2 Elven Leveling Guide</a>, </strong>please tell us here. We would post more such lineage 2 leveling guides for you. More, sieze the chance to buy cheapest lineage 2 adena with a 2% bonus from Dec.17 ~ Dec.31 now. It is the best time for saving your cash.</p>
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		<title>WoW 3.3.0 Patch Notes Available Today</title>
		<link>http://submitfreearticles.com/wow-3-3-0-patch-notes-available-today/</link>
		<comments>http://submitfreearticles.com/wow-3-3-0-patch-notes-available-today/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 09:17:05 +0000</pubDate>
		<dc:creator>aionkina</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[3.3.0 wow patch notes]]></category>
		<category><![CDATA[Character Creation]]></category>
		<category><![CDATA[Character Level]]></category>
		<category><![CDATA[Citadel]]></category>
		<category><![CDATA[Combinations]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[Damage Caps]]></category>
		<category><![CDATA[Hilt]]></category>
		<category><![CDATA[Level 1]]></category>
		<category><![CDATA[Level 6]]></category>
		<category><![CDATA[Limited]]></category>
		<category><![CDATA[Pets]]></category>
		<category><![CDATA[Public Test]]></category>
		<category><![CDATA[Quest Line]]></category>
		<category><![CDATA[Raid]]></category>
		<category><![CDATA[Target]]></category>
		<category><![CDATA[Targets]]></category>
		<category><![CDATA[Tooltip]]></category>
		<category><![CDATA[Wings]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[WoW 3.3.0 Patch Notes]]></category>
		<category><![CDATA[wow patch 3.3 notes]]></category>
		<category><![CDATA[Yw]]></category>

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		<description><![CDATA[<p>Great! Let&#8217;s celebrate now! <strong>WoW 3.3.0 Patch Notes</strong> are released for us here today. You may take a look at the full patch notes here below!</p>
<p><strong>General</strong></p>
<ul>
<li>Icecrown Citadel
<ul>
<li>All three wings of the 5-player dungeon are currently available for testing.</li>
</ul>
</li>
</ul>
<p><a href="http://submitfreearticles.com/wow-3-3-0-patch-notes-available-today/" class="more-link">Read more on WoW 3.3.0 Patch Notes Available Today&#8230;</a></p>
<img src="http://submitfreearticles.com/?ak_action=api_record_view&#038;id=8976&#038;type=feed" alt="" />]]></description>
			<content:encoded><![CDATA[<p>Great! Let&#8217;s celebrate now! <strong>WoW 3.3.0 Patch Notes</strong> are released for us here today. You may take a look at the full patch notes here below!</p>
<p><strong>General</strong></p>
<ul>
<li>Icecrown Citadel
<ul>
<li>All three wings of the 5-player dungeon are currently available for testing.</li>
<li>Select encounters in the 10- and 25-player raid dungeon are available for limited testing.</li>
<li>Additional Icecrown Citadel raid content will be made available in future test builds. For more information and testing schedules please visit our Test Realm forum.</li>
</ul>
</li>
<li>Quel&#8217;Delar Quest Chain: The Battered Hilt, the item needed to start this quest line, can now be purchased from all glyph vendors on the public test realms.</li>
<li>Character Creation: The descriptions for races, classes, and race/class combinations have been improved to provide new players with a better idea of the roles and advantages of each class and race.</li>
<li>Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.</li>
<li>Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying.</li>
<li>The existing /welcome emote now greets/welcomes targets (character says &#8220;hello&#8221;), while the new /yw is for saying &#8220;you&#8217;re welcome.&#8221;</li>
<li>Many of the tail sweeps with knockback effects will no longer hit players&#8217; pets.</li>
<li>Level 1 characters no longer start with food or water in their inventory.</li>
<li>Attack is now called Auto Attack. The tooltip has been changed to reflect that the player will continue automatically attacking a target.</li>
<li>Meeting Stones: To use any Meeting Stone, it is only required that the character&#8217;s minimum level be 15. There is no maximum character level requirement for any Meeting Stone.</li>
<li>Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.</li>
</ul>
<p><strong>Classes: General</strong></p>
<ul>
<li>Area-of-Effect Damage Caps: We&#8217;ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.</li>
<li>Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.</li>
<li>Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.</li>
<li>Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.</li>
<li>Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player&#8217;s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.</li>
<li>Pet Resilience: All player pets now get 100% of their master&#8217;s resilience.</li>
<li>Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.</li>
<li>Taunt Diminishing Returns: We&#8217;ve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.</li>
</ul>
<p><strong>Races: General</strong></p>
<ul>
<li>Orc and troll shamans now have their own unique totem art.</li>
<li>Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.</li>
<li>Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.</li>
</ul>
<p><strong>PvP</strong></p>
<ul>
<li>Arenas
<ul>
<li>All abilities that have base cooldowns of 10 minutes or longer cannot be used in Arenas, down from 15 minutes.</li>
</ul>
</li>
<li>Battlegrounds
<ul>
<li>Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.</li>
<li>All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.</li>
</ul>
</li>
<li>Wintergrasp
<ul>
<li>You must now have the following ranks to build or pilot siege vehicles:
<ul>
<li>Rank 2: Build/pilot Catapults.</li>
<li>Rank 3: Build/pilot Demolishers.</li>
<li>Rank 3: Build/pilot Siege Engines.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Dungeons &amp; Raids</strong></p>
<ul>
<li>Naxxramas
<ul>
<li>Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to allow players access back and forth from Sapphiron&#8217;s lair.</li>
</ul>
</li>
<li>Oculus
<ul>
<li>Azure Ring Guardians agro distance changed from 50 to 40 yards.</li>
<li>Many bosses and creatures have had their total health reduced.</li>
<li>Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced.</li>
<li>Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5.</li>
<li>Vehicle scaling on the drakes based on the rider&#8217;s item level has been increased to make them more powerful.</li>
</ul>
</li>
</ul>
<p><strong>Death Knights</strong></p>
<ul>
<li>Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.</li>
<li>Raise Ally: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas.</li>
<li>Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.</li>
<li>Rune Strike: Threat generated by this ability increased by approximately 17%.</li>
<li>Talents
<ul>
<li>Unholy
<ul>
<li>Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. In addition, this talent now reduces the cooldown of Army of the Dead by 2/4 minutes, down from 5/10 minutes.</li>
<li>Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.</li>
<li>Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Druids</strong></p>
<ul>
<li>Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.</li>
<li>Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.</li>
<li>Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.</li>
<li>Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.</li>
<li>Talents
<ul>
<li>Balance
<ul>
<li>Force of Nature: Health on the treants has been increased.</li>
</ul>
</li>
<li>Feral Combat
<ul>
<li>Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.</li>
</ul>
</li>
<li>Restoration
<ul>
<li>Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.</li>
</ul>
</li>
</ul>
</li>
<li>Pets
<ul>
<li>Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.</li>
</ul>
</li>
</ul>
<p><strong>Hunters</strong></p>
<ul>
<li>Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.</li>
<li>Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.</li>
<li>Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.</li>
<li>Talents
<ul>
<li>Beast Mastery
<ul>
<li>Intimidation: If the hunter&#8217;s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet&#8217;s next swing or attack.</li>
</ul>
</li>
</ul>
</li>
<li>Pets
<ul>
<li>Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.</li>
<li>Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet&#8217;s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.</li>
<li>Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.</li>
<li>Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.</li>
<li>Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.</li>
<li>Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.</li>
<li>Venom Web Spray: Range increased from 20 yards to 30 yards.</li>
<li>Web: Range increased from 20 yards to 30 yards.</li>
<li>Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet&#8217;s attacks. In addition, this talent no longer has a prerequisite.</li>
</ul>
</li>
</ul>
<p><strong>Mages</strong></p>
<ul>
<li>Talents
<ul>
<li>Arcane
<ul>
<li>Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage&#8217;s party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.</li>
</ul>
</li>
<li>Fire
<ul>
<li>Blast Wave: The mana cost of this talent has been significantly reduced.</li>
<li>Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.</li>
<li>Dragon&#8217;s Breath: The mana cost of this talent has been significantly reduced.</li>
<li>Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.</li>
<li>Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.</li>
</ul>
</li>
<li>Frost
<ul>
<li>Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent.</li>
<li>Fingers of Frost: This talent now triggers immediately on casting a spell rather than being delayed until the spell strikes the target.</li>
<li>Frozen Core: This talent now also causes Ice Lance critical strikes to reduce the cast time of the mage&#8217;s next Frostbolt or Frostfire Bolt by 0.4/0.7/1 seconds.</li>
</ul>
</li>
</ul>
</li>
<li>Pets
<ul>
<li>Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.</li>
<li>Mirror Image: Health on the mirror images has been increased.</li>
<li>Water Elemental: Waterbolt mana cost reduced by 80%.</li>
</ul>
</li>
</ul>
<p><strong>Paladins</strong></p>
<ul>
<li>Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.</li>
<li>Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.</li>
<li>Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.</li>
<li>Talents
<ul>
<li>Holy
<ul>
<li>Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds.</li>
<li>Infusion of Light: This talent now causes the paladin&#8217;s Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.</li>
</ul>
</li>
<li>Protection
<ul>
<li>Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.</li>
<li>Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin&#8217;s health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, damage which reduces the paladin&#8217;s health below 20% now cancels the effect early.</li>
</ul>
</li>
<li>Retribution
<ul>
<li>Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Priests</strong></p>
<ul>
<li>Divine Hymn: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.</li>
<li>Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.</li>
<li>Talents
<ul>
<li>Shadow
<ul>
<li>Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.</li>
<li>Mind Flay: The range of this ability has been increased to 30 yards, up from 20.</li>
<li>Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.</li>
<li>Vampiric Embrace: This talent now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.</li>
</ul>
</li>
</ul>
</li>
<li>Pet
<ul>
<li>Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.</li>
</ul>
</li>
</ul>
<p><strong>Rogues</strong></p>
<ul>
<li>Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.</li>
<li>Dual Wield: Rogues now know this ability upon logging into the game at level 1.</li>
<li>Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.</li>
<li>Talents
<ul>
<li>Assassination
<ul>
<li>Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased.</li>
<li>Murder: This talent now provides a flat damage increase of 2/4% against all targets, instead of only targets which do not appear in Icecrown.</li>
</ul>
</li>
<li>Subtlety
<ul>
<li>Preparation: The cooldown on this ability has been reduced to 8 minutes, down from 10 minutes.</li>
<li>Filthy Tricks: The cooldown reduction this talent provides for Preparation has been reduced to 1.5/3 minutes, down from 2.5/5 minutes.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Shamans</strong></p>
<ul>
<li>Earth Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.</li>
<li>Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.</li>
<li>Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.</li>
<li>Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.</li>
<li>Talents
<ul>
<li>Elemental Combat
<ul>
<li>Elemental Mastery: This talent now increases spell haste by 15% instead of critical strike chance while active.</li>
<li>Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.</li>
</ul>
</li>
<li>Enhancement
<ul>
<li>Earth&#8217;s Grasp: This talent now also reduces the cooldown of the Stoneclaw and Earthbind totems by 15/30%.</li>
</ul>
</li>
<li>Restoration
<ul>
<li>Improved Reincarnation: This talent now reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be used in Arenas.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Warlocks</strong></p>
<ul>
<li>Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.</li>
<li>Talents
<ul>
<li>Affliction
<ul>
<li>Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%.</li>
<li>Improved Felhunter: This talent now also reduces the cooldown on the felhunter&#8217;s Shadow Bite ability by 2/4 seconds.</li>
<li>Shadow Mastery: This talent now also increases the damage done by the felhunter&#8217;s Shadow Bite ability by 3/6/9/12/15%.</li>
</ul>
</li>
<li>Demonology
<ul>
<li>Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.</li>
<li>Demonic Pact: This talent now also increases the warlock&#8217;s spell damage by 1/2/3/4/5%.</li>
<li>Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect.</li>
</ul>
</li>
<li>Destruction
<ul>
<li>Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.</li>
<li>Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%.</li>
<li>Ruin: This talent now also increases the critical strike damage bonus of the imp&#8217;s Firebolt spell by 100%.</li>
</ul>
</li>
</ul>
</li>
<li>Pets
<ul>
<li>Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.</li>
<li>Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.</li>
<li>Inferno: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.</li>
<li>Shadow Bite: This pet ability now does 15% increased damage for each of the warlock&#8217;s damage-over-time effects on the target.</li>
<li>Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.</li>
</ul>
</li>
</ul>
<p><strong>Warriors</strong></p>
<ul>
<li>Victory Rush: This ability is now trainable at level 6.</li>
<li>Talents
<ul>
<li>Protection
<ul>
<li>Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>User Interface</strong></p>
<ul>
<li>Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.</li>
<li>Quest Tracking Feature
<ul>
<li>Players can now track quest objectives on the map (&#8217;M&#8217; key).</li>
<li>Quest Log
<ul>
<li>A Show Map button has been added to the Quest Log. Selecting a quest and pressing this button will open the map for the zone in which the quest objective is located displaying the associated area of interest. Any other active quests in a player&#8217;s Quest Log for that zone will also be displayed.</li>
</ul>
</li>
<li>Map
<ul>
<li>The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right).</li>
<li>All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest.</li>
<li>Highlighting a quest name in the right pane will highlight the corresponding area of interest on the map in the left pane, show its quest text in the lower left pane, and list the quest rewards in the lower right pane.</li>
<li>Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the character&#8217;s current location.</li>
<li>This feature can be disabled by un-checking the Show Quest Objectives box in the bottom right corner of the new map interface, restoring the map to its standard full-screen display.</li>
<li>Clicking on the arrow in the top right corner of the new map interface will hide all but the map pane, bringing the map out of full-screen mode and allowing players to leave it open while navigating a zone or engaging in combat.</li>
</ul>
</li>
<li>Objectives Tracking
<ul>
<li>This frame has been improved to offer new functionality and can be used with the new shrunken map option.</li>
<li>The Objectives frame is now docked below the mini-map next to the right 2 action bars and will track up to 10 quests for a zone.</li>
<li>Numbers have been added next to each quest name and objective corresponding with those areas of interest displayed on the map.</li>
<li>If a quest objective has been completed, the number will be replaced with a yellow question mark symbol.</li>
<li>The arrow button in the top right corner of the Objectives frame can be used to toggle between minimizing and maximizing the quest objective display.</li>
</ul>
</li>
<li>Quest Difficulty Tracking
<ul>
<li>This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).</li>
</ul>
</li>
</ul>
</li>
<li>Dungeon Finder
<ul>
<li>This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
<ul>
<li>Players can join as individuals, as a full group, or a partial group to look for additional party members.</li>
<li>Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.</li>
<li>Players can choose the Random Dungeon option.
<ul>
<li>The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.</li>
<li>The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.</li>
<li>Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.</li>
<li>Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the &#8220;Quests&#8221; section for details).</li>
<li>Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.</li>
<li>Players can be placed in a group for a random dungeon no more than once every 15 minutes.</li>
<li>Random Dungeon rewards will be placed in each player&#8217;s inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon Finder.</li>
</ul>
</li>
<li>Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.</li>
<li>Pick-Up Groups
<ul>
<li>Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.</li>
<li>As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.</li>
<li>Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.</li>
<li>A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.</li>
<li>Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon Finder for 15 minutes.</li>
<li>If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon Finder queue.</li>
<li>A Player will not be placed in a group with people on his or her Ignore list.</li>
<li>Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.</li>
<li>The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon Finder and has been updated.
<ul>
<li>Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.</li>
<li>Players will be able to roll on items with a required minimum level higher than a player&#8217;s current level.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Looking For Raid
<ul>
<li>There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing &#8220;/LFR.&#8221;
<ul>
<li>Players will be able to browse the system manually for any other players looking for a raid dungeon group.</li>
<li>While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.</li>
<li>Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader&#8217;s name, the raid information (number of people in the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.</li>
</ul>
</li>
</ul>
</li>
<li>The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon Finder interface.</li>
<li>Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.</li>
<li>Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list.</li>
<li>Buffs and Debuffs: This is a new section added to Interface Options.
<ul>
<li>New option &#8211; Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.</li>
<li>New option &#8211; Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Maelstrom Weapon), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.</li>
</ul>
</li>
<li>Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players.</li>
<li>Dungeon &amp; Raid Difficult Display: A group&#8217;s dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.</li>
<li>Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted if an enchanter of the appropriate skill level is in the group. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.</li>
<li>Lag Reports: Players can now report high latency or lag by accessing the Help Request menu.</li>
<li>Unit Nameplates
<ul>
<li>The range at which players can see unit nameplates has been increased by 40 yards.</li>
<li>Unit nameplates are now subject to line-of-sightlimitations in certain situations (this does not pertain to objects like Arena pillars or bridges).</li>
<li>Players can now adjust select unit nameplate display settings listed below under Interface Options via the Names tab.
<ul>
<li>Friendly/enemy pet nameplates can be toggled.</li>
<li>Enemy totem nameplates can be toggled (friendly totem nameplates are never displayed).</li>
<li>Players can choose whether or not unit nameplates overlap.</li>
</ul>
</li>
<li>Unit nameplates for critters are never displayed.</li>
</ul>
</li>
<li>Non spell-based tracking now persists through logout.</li>
<li>Any party member may mark targets (this does not apply to raid groups).</li>
<li>Players will be warned when their talents are reset due to a new patch.</li>
<li>&#8220;/Settitle&#8221; command has been added.</li>
<li>Instant quest text is on by default.</li>
<li>Tentative status added for calendar responses.</li>
<li>Players below level 10 may not join raids.</li>
<li>Ignore list expanded to 50 to match the friends list.</li>
<li>Unit frames added for special encounters.</li>
<li>Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).</li>
<li>Experience earned for a quest will display in the Quest Rewards section.</li>
<li>Confirmation box added when buying stable slots.</li>
<li>Macro Changes
<ul>
<li>Symbol &#8220;@&#8221; added as a synonym for &#8220;target=&#8221;. For example: &#8220;/cast [@focus] Flash Heal&#8221;.</li>
<li>New macro conditionals: &#8220;vehicleui&#8221; (if the player has a vehicle UI) and &#8220;unithasvehicleui&#8221; (if the target of the macro has a vehicle UI).</li>
</ul>
</li>
<li>Addon Author Changes
<ul>
<li>&#8220;registerForClicks&#8221; added to XML buttons.</li>
<li>&#8220;MouseIsOver&#8221; has been converted to a &#8220;C&#8221; function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).</li>
<li>When an addon file is loaded, the addon name and an addon table are passed to the file through &#8216;&#8230;&#8217;. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: &#8220;local addonName, addonTable = &#8230;;&#8221;.</li>
<li>&#8220;motionScriptsWhileDisabled&#8221; attribute added to buttons. This allows &#8220;OnEnter&#8221; and &#8220;OnLeave&#8221; to fire while the button is disabled.</li>
<li>&#8220;GetFileHeight()&#8221; and &#8220;GetFileWidth()&#8221; added to Texture objects. 0 is returned if no texture file is associated with the texture.</li>
<li>You can now query for a list of completed quests with &#8220;QueryQuestsCompleted()&#8221; then wait for the &#8220;QUEST_QUERY_COMPLETE&#8221; event, and call &#8220;etQuestsCompleted(&lt;luatable&gt;)&#8221;.</li>
</ul>
</li>
<li>For additional notes on Lua and XML changes please visit the UI &amp; Macros forum.</li>
</ul>
<p><strong>Graphics</strong></p>
<ul>
<li>A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi &#8220;d3d9ex&#8221;. For more information please visit our Test Realm forum.</li>
</ul>
<p><strong>Professions</strong></p>
<ul>
<li>Enchanting
<ul>
<li>Enchant Weapon &#8211; Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster&#8217;s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.</li>
<li>Enchant Weapon &#8211; Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.</li>
</ul>
</li>
<li>First Aid
<ul>
<li>The training costs for most bandages have been reduced.</li>
</ul>
</li>
<li>Fishing
<ul>
<li>The all-new Kalu&#8217;ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Wednesday beginning at 8 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren&#8217;t able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks&#8217; favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.</li>
</ul>
</li>
<li>Mining
<ul>
<li>Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.</li>
</ul>
</li>
</ul>
<p><strong>Quests</strong></p>
<ul>
<li>Weekly raid quests are now available from Archmage Lan&#8217;dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.</li>
<li>For the various Icecrown Bomber quests at Aldur&#8217;thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.</li>
<li>Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.</li>
<li>Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest &#8220;Hot and Cold,&#8221; no longer cast Shield Slam.</li>
</ul>
<p><strong>Achievements</strong></p>
<ul>
<li>The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective &#8220;Master of&#8221; Meta-Achievements. Special titles will be offered to those who reach exalted with these factions.</li>
<li>&#8220;The Party&#8217;s Over&#8221; has been removed from Achievements and is no longer a part of the &#8220;Glory of the Hero&#8221; Meta-Achievement.</li>
<li>&#8220;Master Angler of Stranglethorn&#8221; has been changed to &#8220;Master Angler of Azeroth&#8221; and can be achieved by winning either the Kalu&#8217;ak Fishing Derby or the Stranglethorn Fishing Extravaganza.</li>
</ul>
<p><strong>Reputation</strong></p>
<ul>
<li>Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran. Each badge costs 1 Emblem of Triumph.</li>
<li>Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g.</li>
<li>The following reputations have been sped up by roughly 30%:
<ul>
<li>Argent Crusade</li>
<li>Alliance Vanguard</li>
<li>Horde Expedition</li>
<li>Kirin Tor</li>
<li>Knights of the Ebon Blade</li>
<li>Sons of Hodir</li>
<li>Wyrmrest Accord</li>
</ul>
</li>
<li>Sons of Hodir quests now give more reputation overall.</li>
<li>Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).</li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li>Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.</li>
<li>Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.</li>
<li>Glyphs
<ul>
<li>Death Knights
<ul>
<li>Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.</li>
</ul>
</li>
<li>Druids
<ul>
<li>Glyph of Rapid Rejuvenation: This glyph allows for the druid&#8217;s haste to reduce the time between the periodic healing effects of Rejuvenation.</li>
</ul>
</li>
<li>Mages
<ul>
<li>Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph now increases the damage of Scorch by 20%.</li>
<li>Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.</li>
</ul>
</li>
<li>Priests
<ul>
<li>Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain.</li>
<li>Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest&#8217;s base mana with this glyph.</li>
<li>Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest&#8217;s total spirit for 10 seconds.</li>
</ul>
</li>
<li>Shamans
<ul>
<li>Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.</li>
</ul>
</li>
<li>Warlocks
<ul>
<li>Glyph of Life Tap: The effect of this glyph now has a chance of activating when Dark Pact is used.</li>
<li>Glyph of Quick Decay: This glyph allows for the warlock&#8217;s haste to reduce the time between periodic damage effects of Corruption.</li>
</ul>
</li>
<li>Warriors
<ul>
<li>Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 30%, regardless of the percentage of the target&#8217;s remaining health.</li>
</ul>
</li>
</ul>
</li>
<li>Haris Pilton now sells a new 24-slot bag! She has stubbornly decided to remain in Shattrath City, so those interested should seek her out there.</li>
<li>Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk&#8217;s Nest rather than as a drop from Takk the Leaper.</li>
<li>Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.</li>
<li>Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does an additional 10% of Lava Burst&#8217;s initial damage over time instead of increasing the size of the Lava Burst.</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<li>Items
<ul>
<li>Ancient Pickled Egg: This item can no longer be triggered by Life Tap.</li>
<li>Brutal Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).</li>
<li>Costumes: Various costumes from holidays, items, and quests that previously were cancelled by getting on a mount will now cause an error message when the player attempts to mount instead of cancelling the costume.</li>
<li>Carapace of the Old God: Now tradable using the Bind-on-Pickup trade system.</li>
<li>Crystalforged Trinket: Can now be refunded at its vendor.</li>
<li>Dragonslayer Set: No longer displays a duration on the Nature&#8217;s Ally buff.</li>
<li>Drums of the Forgotten Kings: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.</li>
<li>Drums of the Wild: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.</li>
<li>Eating and Drinking: Eating and drinking are now cancelled and prevented while in a vehicle as a passenger.</li>
<li>Figurine: Emerald Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.</li>
<li>Figurine: Talasite Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.</li>
<li>Fire Hardened Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).</li>
<li>Giantstalker Set: No longer displays a duration on the Nature&#8217;s Ally buff.</li>
<li>Gul&#8217;dan&#8217;s Regalia Set: Tooltip corrected to indicate increased damage for all pet attacks, not just abilities.</li>
<li>Husk of the Old God: Now tradable using the Bind-on-Pickup trade system.</li>
<li>Idol of Flaring Growth: Now has a detailed combat log tooltip.</li>
<li>Idol of Lunar Fury: Now has a detailed Combat log tooltip.</li>
<li>Idol of The Corruptor: Now has a detailed Combat log tooltip.</li>
<li>Insignia of the Alliance: Item level changed to 60.</li>
<li>Insignia of the Horde: Item level changed to 60.</li>
<li>Level 58 PvP Items: A variety of PvP items with a minimum level of 58 were not being translated properly when a player used the Paid Faction Change service. That has been corrected. Paladin- and shaman-specific items still will not be translated, as there is no opposite version to translate them into.</li>
<li>Liadrin&#8217;s Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.</li>
<li>Lightning Capacitor: Combat log tooltip for Electrical Charge updated to include more detailed information.</li>
<li>Nightsong Regalia Set: The bonus to Rejuvenation from this set will now work properly with the Idol of Rejuvenation equipped. In addition, the instant heal provided now has a correct combat log tooltip.</li>
<li>Noggenfogger Elixir: Players shrunk while under the effects of this item will now be able to mount.</li>
<li>Quel&#8217;dorei Channeling Rod: Spelling error corrected.</li>
<li>Quel&#8217;dorei Sash: Spelling error corrected.</li>
<li>Quel&#8217;dorei Guard: Spelling error corrected.</li>
<li>Qiraji Bindings of Command: Now tradable using the Bind-on-Pickup trade system.</li>
<li>Qiraji Bindings of Dominance: Now tradable using the Bind-on-Pickup trade system.</li>
<li>Reclaimed Shadowstrike: No longer has a cooldown to create Reclaimed Thunderstrike.</li>
<li>Reinforced Shadowstrike: No longer has a cooldown to create Reinforced Thunderstrike.</li>
<li>Reins of the Swift Frostsaber: The mount learned from this item no longer triggers a global cooldown.</li>
<li>Runescroll of Fortitude: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.</li>
<li>Seaspray Albatross: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.</li>
<li>Sigil of Virulence: Now has a detailed combat log tooltip.</li>
<li>Solace of the Defeated: Can no longer be triggered by spells with a base cost of 0.</li>
<li>Solace of the Fallen: Can no longer be triggered by spells with a base cost of 0.</li>
<li>Spirit of Eskhandar Set: This set no longer requires Eskhandar&#8217;s Collar to complete (that item can no longer be acquired).</li>
<li>Swift Horde Wolf: The mount learned from this item no longer triggers a global cooldown.</li>
<li>The Egg of Mortal Essence: This item can no longer be triggered by Life Tap.</li>
<li>Tier 2 Helmets: Looting these items from Nefarion in Blackwing Lair will no longer trigger the Onyxia&#8217;s Lair (level 60) Feat of Strength achievement.</li>
<li>Totem of Quaking Earth: This totem will no longer sometimes grant unintended bonus healing.</li>
<li>Turalyon&#8217;s Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.</li>
<li>Veklor&#8217;s Diadem: Now tradable using the Bind-on-Pickup trade system.</li>
<li>Warmth of Forgiveness: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.</li>
<li>Windrunner Set: The set bonus which grants Greatness to the hunter&#8217;s pet will no longer spuriously show the hunter also gaining that buff.</li>
<li>Worldbreaker Garb Set: The Electrified effect caused by this set now has detailed combat log tooltips.</li>
</ul>
</li>
<li>Racial Abilities
<ul>
<li>Arcane Torrent: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. In addition, this ability will now be properly noted and displayed as an interrupt in the cast bar UI.</li>
<li>Every Man for Himself: Disconnecting while rooted will no longer sometimes trigger this ability.</li>
</ul>
</li>
<li>Classes
<ul>
<li>Death Knights
<ul>
<li>Bloody Strikes: Now properly increases the damage displayed in the tooltips of Blood Strike and Heart Strike.</li>
<li>Bone Shield: Tooltip corrected to indicate the player has the correct number of bones.</li>
<li>Chains of Ice: This ability will no longer appear to land on targets which are immune.</li>
<li>Desecration: The debuff from this ability will no longer sometimes appear as if it were cast by someone else. In addition, the visual and snare from this ability will now both dissipate at the same time. Further, this talent will now respect snare immunities, and no longer sometimes snare immune targets.</li>
<li>Frost Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.</li>
<li>Glyph of Bone Shield: Now updates the number of charges in the Bone Shield tooltip.</li>
<li>Glyph of Dark Death: Now updates the tooltip on Death Coil. In addition, its own tooltip has been clarified to indicate it also applies to healing from Death Coil.</li>
<li>Glyph of Death&#8217;s Embrace: Now updates the tooltip on Death Coil to indicate runic power is refunded.</li>
<li>Glyph of Heart Strike: Now updates the tooltip on Heart Strike to indicate Heart Strike applies a movement snare.</li>
<li>Glyph of Icebound Fortitude: Now updates the tooltip on Icebound Fortitude to show increased damage reduction.</li>
<li>Glyph of Plague Strike: Now updates the damage shown in Plague Strike&#8217;s tooltip.</li>
<li>Glyph of Unbreakable Armor: Now updates the tooltip on Unbreakable Armor. Tooltip on glyph modified to make its effect more clear as well.</li>
<li>Master of Ghouls: Tooltip typo corrected.</li>
<li>Night of the Dead: Tooltip typo corrected.</li>
<li>Obliterate: This ability will no longer sometimes fail to do additional damage based on diseases on the target.</li>
<li>Raise Ally: While this spell is active on a target, they will not be sent to the graveyard, prematurely ending the spell.</li>
<li>? Raise Dead: It is no longer possible under some circumstances to use a Risen Ghoul to cause neutral guards to attack opposite faction players.</li>
<li>Strangulate: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.</li>
<li>Taste of Blood: Corrected inaccurate information in combat log tooltip.</li>
<li>Unholy Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.</li>
</ul>
</li>
<li>Druids
<ul>
<li>Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect.</li>
<li>Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.</li>
<li>Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Tooltip error corrected.</li>
<li>Nature&#8217;s Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.</li>
<li>Swipe (Bear): Tooltip corrected to display 8 yard range.</li>
<li>Rejuvenation: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.</li>
</ul>
</li>
<li>Hunters
<ul>
<li>Concussive Barrage: This ability is no longer subject to spell reflects.</li>
<li>Explosive Trap: The damage from this trap will now scale properly with the hunter&#8217;s attack power.</li>
<li>Glyph of Immolation Trap: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Immolation Trap correctly.</li>
<li>Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet.</li>
<li>Point of No Escape: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunter&#8217;s traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent.</li>
<li>Roar of Sacrifice: Corrected tooltip error.</li>
<li>Silencing Shot: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.</li>
<li>Volley: The tooltip for this ability will now update properly from haste.</li>
</ul>
</li>
<li>Mages
<ul>
<li>Arcane Concentration: The interaction of this talent with Arcane Missiles has been restructured. Instead of an Arcane Missiles cast triggering the talent, each missile has an independent (but reduced) chance to trigger this talent. In addition, the talent will no longer sometimes be triggered from misses by Arcane Missiles, Arcane Blast, and Blizzard.</li>
<li>Blast Wave: Tooltip typo corrected.</li>
<li>Blizzard: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. Also fixed a bug where some trinkets were not triggered by this spell.</li>
<li>Cone of Cold: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.</li>
<li>Dalaran Intellect: Mages will now be properly blocked from casting this spell when the target has a more powerful version of the buff.</li>
<li>Deep Freeze: This spell will no longer consume two charges of Fingers of Frost when it misses its target.</li>
<li>Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.</li>
<li>Frost Nova: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.</li>
<li>Frostbolt: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.</li>
<li>Glyph of Mirror Image: Now updates the tooltip on Mirror Image to show 4 images are summoned.</li>
<li>Ignite: Now correctly benefits from the dispel resistance granted by the Arcane Subtlety talent. In addition, this talent will now properly include in its damage calculation any damage of the initial fire critical strike that was absorbed.</li>
<li>Ice Lance: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.</li>
<li>Improved Scorch: This talent no longer causes a bug that removes all resilience from pets.</li>
<li>Mirror Image: The mirror images summoned will no longer sometimes appear as shades before taking on the appearance of the casting mage.</li>
<li>Prismatic Cloak: Rank three of this talent will now properly modify the tooltip on Invisibility to indicate the effect is instant.</li>
<li>Slow Fall: This spell can now activate trinkets that can trigger from casting a helpful spell.</li>
<li>Winter&#8217;s Chill: This talent no longer causes a bug that removes all resilience from pets.</li>
</ul>
</li>
<li>Paladins
<ul>
<li>Aura Mastery: The animation for this ability will no longer be extra bright when used with Concentration Aura active.</li>
<li>Beacon of Light: The effect of this ability will no longer sometimes continue past the duration of its buff. In addition, the duration when used with the Glyph of Beacon of light will now correctly be 1.5 minutes. Finally, the tooltip was corrected to indicate benefitting targets must be in the paladin&#8217;s party or raid.</li>
<li>Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.</li>
<li>Blessing of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.</li>
<li>Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.</li>
<li>Devotion Aura: When in a party with another paladin using a different rank of this ability, it is no longer possible to see two different Devotion Aura icons displayed as buffs.</li>
<li>Divine Sacrifice: This ability now properly counts all damage transferred against its limit, instead of not counting some damage.</li>
<li>Greater Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.</li>
<li>Greater Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.</li>
<li>Guardian&#8217;s Favor: Corrected a tooltip error in rank 1 of this ability.</li>
<li>Hand of Freedom: It is no longer possible to use this ability while under the effects of the druid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting this on oneself.</li>
<li>Hand of Reckoning: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.</li>
<li>Hand of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.</li>
<li>Heart of the Crusader: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.</li>
<li>Judgements of the Just: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.</li>
<li>Judgement of Righteousness: The damage from this ability will no longer sometimes increase when the paladin&#8217;s agility increases (only occurred with low strength and high agility).</li>
<li>Judgement of Wisdom: Corrected incorrect information in the combat log tooltip.</li>
<li>Retribution Aura: It is no longer possible under some circumstances for the UI to display buffs from two different ranks of this ability.</li>
<li>Seal of Corruption: Tooltip corrected to list the actual amount of damage done instead of a higher number.</li>
</ul>
</li>
<li>Priests
<ul>
<li>Glyph of Power Word: Shield: The heal caused by this glyph will now correctly use the casting priest&#8217;s critical strike chance instead of the target&#8217;s.</li>
<li>Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.</li>
<li>Levitate: This spell can now activate trinkets that can trigger from casting a helpful spell.</li>
<li>Mass Dispel: Some trinkets which were not triggered properly by this spell will now work correctly when Mass Dispel is cast.</li>
<li>Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect. In addition, this ability will now work correctly with [target=focus] and [target=mouseover] macros.</li>
<li>Prayer of Mending: Inspiration and Divine Aegis can no longer be incorrectly triggered by this spell for priests who do not have those talents.</li>
<li>Silence: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.</li>
<li>Spirit Tap: This talent can no longer be triggered by the death of the priest&#8217;s Jewelcrafter Stone Statues.</li>
</ul>
</li>
<li>Rogues
<ul>
<li>Ambush: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.</li>
<li>Backstab: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.</li>
<li>Deadly Poison: Another rogue using a higher rank of this poison will no longer prevent the lower rank Deadly Poison from being applied to the target.</li>
<li>Eviscerate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.</li>
<li>Glyph of Rupture: Now updates the duration on Rupture&#8217;s tooltip.</li>
<li>Killing Spree: Entering a vehicle will now cause this ability to halt, and attempting to use it while on a vehicle will result in an error message.</li>
<li>Mutilate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. In addition, the damage from this ability can now be blocked.</li>
<li>Sinister Strike: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.</li>
<li>Slice and Dice: Improved Slice and Dice and Glyph of Slice and Dice now update the duration of this ability.</li>
<li>Throwing Specialization: Deadly Throw will no longer cause multiple spell interruption combat log entries when used with this talent.</li>
</ul>
</li>
<li>Shamans
<ul>
<li>Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving Weapon.</li>
<li>Glyph of Lesser Healing Wave: Tooltip and functionality corrected to ensure this glyph will cause extra healing from Lesser Healing Wave regardless of which shaman cast Earth Shield on the target.</li>
<li>Hex: Players are no longer able to use Battlemaster trinkets while under the effects of this spell.</li>
<li>Mana Tide Totem: The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem.</li>
<li>Thunderstorm: It is no longer possible to use this ability while under the effects of the Druid spell Cyclone.</li>
</ul>
</li>
<li>Warlocks
<ul>
<li>Conflagrate: This spell will no longer benefit inconsistently from the talents Emberstorm and Improved Immolate, as well as the Glyph of Immolate and Tier 9 set bonus. Just as for Immolate, all stacking percentage increases will be applied additively instead of multiplicatively (+10% and +20% make +30% instead of +32%). In addition, Conflagrate used with Shadowflame will now scale properly from spell power.</li>
<li>Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.</li>
<li>Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.</li>
<li>Glyph of Conflagrate: Now updates the tooltip of Conflagrate to remove reference to Conflagrate removing an Immolate or Shadowflame effect on the target.</li>
<li>Glyph of Siphon Life: This glyph will now modify the tooltip on Siphon Life correctly.</li>
<li>Glyph of Unending Breath: Now updates the tooltip on Unending Breath to indicate it increases swim speed.</li>
<li>Hellfire: Dealing damage to another player with this ability will now put the Warlock in combat.</li>
<li>Improved Shadow Bolt: This talent no longer causes a bug that removes all resilience from pets.</li>
<li>Soul Link: Damage transferred via this ability can now be prevented by damage absorption effects.</li>
<li>Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.</li>
</ul>
</li>
<li>Warriors
<ul>
<li>Blood Frenzy: This debuff is no longer considered a Bleed effect that can be removed separately from the actual Bleed effect which caused it.</li>
<li>Bloodrage: Tooltip now adjusts to show effect of Anger Management on this ability.</li>
<li>Glyph of Cleaving: Now updates the tooltip of Cleave to show that more targets are struck by the ability.</li>
<li>Glyph of Hamstring: Now updates the tooltip of Hamstring to indicate it has a chance to immobilize.</li>
<li>Glyph of Vigilance: Now updates the tooltip on Vigilance to show that more threat is transferred.</li>
<li>Mocking Blow: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.</li>
<li>Rampage: Rampage now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.</li>
<li>Recklessness: Heroic Throw and Shattering Throw will now benefit from this ability and consume charges of this ability. In addition, Recklessness now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.</li>
<li>Sudden Death: Corrected inaccurate information in combat log tooltip.</li>
<li>Sweeping Strikes: Corrected inaccurate information in combat log tooltip.</li>
<li>Vigilance: The threat transfer granted by this ability will now reactivate when Tricks of the Trade or Misdirection cast by the Vigilance target expires.</li>
<li>Warbringer: Tooltip typo corrected.</li>
</ul>
</li>
</ul>
</li>
<li>Game Systems
<ul>
<li>Target Effects: When this UI feature is activated, Fear, Silence, Frostbolt, and Hamstring will all now display text over the target&#8217;s head indicating what type of effect has been applied.</li>
</ul>
</li>
<li>Battlegrounds
<ul>
<li>Strand of the Ancients
<ul>
<li>The &#8220;Let the Battle for the Strand of the Ancients&#8221; message should no longer appear twice in round 2. It also now appears correctly at the beginning of round 1.</li>
<li>Storm the Beach should now be correctly granted to the Horde when they start round 1 on offense.</li>
<li>The east Antipersonnel Cannon at the Amethyst gate should no longer be able to shell the graveyard flag.</li>
<li>Fixed an order of operations issue where players would sometimes not be resurrected or clear their Inactive debuff at the end of the 1st round.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>Well, how do you think of these <strong>3.3.0 WoW Patch Notes</strong> after finishing reading? If you wanna know more news about WoW Patch 3.3 Notes, please follow the link here.</p>
<p>Tips:Are you in the trouble with lack of enough <a href="http://www.gamevive.com/">wow gold</a> in the process of the game? Huh, we possess tons of it, if you need some indeed, come to us and we will fix the best price and deliver it as soon as possible for you! So we are your best choice, come here now.</p>
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		<title>The best Way to Get Cheap WoW Gold Without the Ban</title>
		<link>http://submitfreearticles.com/the-best-way-to-get-cheap-wow-gold-without-the-ban/</link>
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		<pubDate>Wed, 30 Sep 2009 23:33:54 +0000</pubDate>
		<dc:creator>COCONUT</dc:creator>
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		<description><![CDATA[<p>All the best WoW gold guides in the world cannot get you more gold in less time than going though an online broker to purchase gold. Over the past couple of years there have been dozens of sites you can go to buy WoW gold without getting banned. However, along with that there have been an equal number of sites that made a lot of promises that were not delivered, resulting in undelivered products or getting accounts banned.</p>
<p><a href="http://submitfreearticles.com/the-best-way-to-get-cheap-wow-gold-without-the-ban/" class="more-link">Read more on The best Way to Get Cheap WoW Gold Without the Ban&#8230;</a></p>
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			<content:encoded><![CDATA[<p>All the best WoW gold guides in the world cannot get you more gold in less time than going though an online broker to purchase gold. Over the past couple of years there have been dozens of sites you can go to buy WoW gold without getting banned. However, along with that there have been an equal number of sites that made a lot of promises that were not delivered, resulting in undelivered products or getting accounts banned.</p>
<p>Going online and buying WoW gold is risky business, especially if you have a well established account. Because of the popularity and high demand for Warcraft gold there are websites that just want to take your money and run. Deciding which sites to buy cheap WoW gold from can be like a shot in the dark. From experience, if the price is way too cheap to believe then it probably is.</p>
<p>Some things you want to consider before buying WoW gold online is what kind of customer service they offer. Just about every legitimate and illegitimate WoW gold website has a link for their customer service. However, just about no one ever tries to use customer service until after they buy their WoW gold which is too late. The scam sites will have a 24/7 customer service advertisement on their website to look like a legitimate website but there is actually no customer service at all.</p>
<p>Another tactic used is the link will take you to another WoW gold website&#8217;s customer service and you may not know the difference.  Before making a purchase, try to use their customer service and ask the customer service operator which website they are from. This will give you some confidence before making a purchase decision.</p>
<p>On other way to make sure you buy WoW gold without getting banned is to see if they offer multiple options of payment. Most companies that process payments will terminate their service to websites that get too many complaints. Using PayPal is normally a safe option and good way of telling if a WoW gold website is a good place to buy. This is because PayPal is very strict about customer complaints and is very good about refunding money.</p>
<p>Learn how to buy cheap wow gold without getting banned. Avoid getting ripped off and get the lowest prices for WoW gold on the internet by visiting <a href="http://www.ugamesale.com">http://www.ugamesale.com</a></p>
<p>Our Aim: GraceFox3310</p>
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		<title>Picking Up a New MMORPG Game</title>
		<link>http://submitfreearticles.com/picking-up-a-new-mmorpg-game/</link>
		<comments>http://submitfreearticles.com/picking-up-a-new-mmorpg-game/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 10:32:35 +0000</pubDate>
		<dc:creator>genwright</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Activation Key]]></category>
		<category><![CDATA[Activation Keys]]></category>
		<category><![CDATA[Bandwidth]]></category>
		<category><![CDATA[Entire Games]]></category>
		<category><![CDATA[Everquest]]></category>
		<category><![CDATA[Game Developers]]></category>
		<category><![CDATA[Game Play]]></category>
		<category><![CDATA[Game Players]]></category>
		<category><![CDATA[Game Servers]]></category>
		<category><![CDATA[Hurry]]></category>
		<category><![CDATA[Mmorpg Games]]></category>
		<category><![CDATA[Multi Player Games]]></category>
		<category><![CDATA[New Game]]></category>
		<category><![CDATA[Online War games]]></category>
		<category><![CDATA[Original Cd]]></category>
		<category><![CDATA[Play Game]]></category>
		<category><![CDATA[Popular Games]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Traditional Distribution Channels]]></category>
		<category><![CDATA[Upfront Payments]]></category>
		<category><![CDATA[World Of Warcraft]]></category>

		<guid isPermaLink="false">http://submitfreearticles.com/picking-up-a-new-mmorpg-game/</guid>
		<description><![CDATA[<p>Multi-player games have been experiencing strong growth in recent years. It does not matter if you are 20 years old or 50 years old &#8211; all come together online to interact and have fun.</p>
<p><a href="http://submitfreearticles.com/picking-up-a-new-mmorpg-game/" class="more-link">Read more on Picking Up a New MMORPG Game&#8230;</a></p>
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			<content:encoded><![CDATA[<p>Multi-player games have been experiencing strong growth in recent years. It does not matter if you are 20 years old or 50 years old &#8211; all come together online to interact and have fun.</p>
<p>If you are looking for a new game to join, you will discover that you are spoilt for choice. Some of the more popular games include World of Warcraft, Starcraft, 2029 online, Everquest, and the more recent Evony.</p>
<p>Every player must buy the original CD before he or she can start playing. The purchase will give the player access to an activation key. All new players are required the enter the activation key before an account can be created. Without the official key, a player cannot log on to the game servers.</p>
<p>MMORPG games have changed greatly, together with the growth of the Internet. CDs and activation keys are no longer strictly required. Bandwidth has increased greatly, and individuals can now download entire games online. Downloading and installation is a breeze with the increased speed. After successful installation, players can start logging on to play the games.</p>
<p>Game developers have also discovered that they can now bypass the traditional distribution channels. That means they can do everything themselves &#8211; from developing the game to promoting the game. The Internet can take care of everything.</p>
<p>The game of Evony is a very good example. No hard purchase is needed to start the game. Through PPC, the game is able to attract millions of players. As no upfront purchase is needed, anyone can register for an account and start playing instantly.</p>
<p>The game continues to be free perpetually. No upgrade is necessary for game play to go on. In other words, the game does not expire. So if no upfront payments are collected, how can money be made for the game to be profitable for its developers?</p>
<p>Evony makes money by selling virtual items to game players. If you are in a hurry to level up so that you can become more competitive in the game, you have to start making purchases. To remain competitive, you may be forced to spend money to level up. If you don&#8217;t start buying, that means you are willing to spend hours of your time in the game trying to level up. You can choose to purchase special items such as weapons. You may also interact with other players and make mutually beneficial trades!</p>
<p>Everyone wants to become stronger as quickly as possible. To level up manually means to stay weak for a longer period of time, and more time is needed to become stronger. Very often, players become impatient and start paying to get better and stronger. So they spend more money, in the hope that they can spend less time leveling up.</p>
<p>Some games are designed in such a way that alliances are beneficial. Sometimes, you see hundreds of guilds being built for popular games. Some are public guilds, where everyone can join, and some are private guilds. The role of the guild is to provide additional support for its members to overcome the challenges in the game. In this way, there is more interaction and playing in a group is certainly more fun and enjoyable!</p>
<p>Play <a href="http://www.online-multiplayergame.com/">Online Multiplayer Game</a> and Online War games.</p>
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		<title>They said that I was out of fasion just because the game wow</title>
		<link>http://submitfreearticles.com/they-said-that-i-was-out-of-fasion-just-because-the-game-wow-2/</link>
		<comments>http://submitfreearticles.com/they-said-that-i-was-out-of-fasion-just-because-the-game-wow-2/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 18:57:47 +0000</pubDate>
		<dc:creator>COCONUT</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Buy Gold]]></category>
		<category><![CDATA[Dragon]]></category>
		<category><![CDATA[Fashion]]></category>
		<category><![CDATA[Fasion]]></category>
		<category><![CDATA[Friends]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Larger Company]]></category>
		<category><![CDATA[Much Money]]></category>
		<category><![CDATA[Parents]]></category>
		<category><![CDATA[Risk]]></category>
		<category><![CDATA[Scammers]]></category>
		<category><![CDATA[Trading Gold]]></category>
		<category><![CDATA[Trust Companies]]></category>
		<category><![CDATA[Wow Gold]]></category>

		<guid isPermaLink="false">http://submitfreearticles.com/?p=2827</guid>
		<description><![CDATA[<p>So many players have bought wow gold though their parents forbid them doing that. I have many friends playing wow and they buy wow gold online. They say it is a fashion and fast in this way. But I don’t like to spend to much money buying it.</p>
<p><a href="http://submitfreearticles.com/they-said-that-i-was-out-of-fasion-just-because-the-game-wow-2/" class="more-link">Read more on They said that I was out of fasion just because the game wow&#8230;</a></p>
<img src="http://submitfreearticles.com/?ak_action=api_record_view&#038;id=2827&#038;type=feed" alt="" />]]></description>
			<content:encoded><![CDATA[<p>So many players have bought wow gold though their parents forbid them doing that. I have many friends playing wow and they buy wow gold online. They say it is a fashion and fast in this way. But I don’t like to spend to much money buying it.</p>
<p>There are many scammers. They stole others gold and sold to others. Although we know that we still buy wow gold at a risk.</p>
<p>In your opinion what is the best way to coordinate your life and wow?</p>
<p>My friends told me that, don’t trust the companies online and he gave me a list.</p>
<p>www.ugamegold.com  he said this is a new company. I took a look at it and found the price there is reasonable but need some more space to promote.</p>
<p><span style="text-decoration: underline;">www.</span>uorpg.com  this website looks nice but my friend didn’t like it. We quarreled about this many times. He said that I didn’t know what was art. OMG!</p>
<p><span style="text-decoration: underline;">www.thsale.com </span> we both didn’t like this site cuz the service there is poor.</p>
<p><span style="text-decoration: underline;">www.igxe.com</span> it seems to be a larger company but the service there is poor too. (is he really hard to satisfied?)</p>
<p><span style="text-decoration: underline;">www.ige.com</span> this is a really large company and the service seems to be nice but there are many Criticisms of it.</p>
<p>We are used to buy things online and we know there is some risk to do so. But we still want to do it just because we are lazy. Hoho!</p>
<p>Oh by the way, there is a site called markee dragon. There are so many players trading wow gold there. I have an account there too. Service there is really legal and warm. I have many friends there now.</p>
<p><span style="text-decoration: underline;"><a href="http://shirleypitt.wordpress.com/">Read more here</a> </span></p>
<p>Oh, I am leaving now. See you next time.</p>
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		<title>Good bye my world of warcraft</title>
		<link>http://submitfreearticles.com/good-bye-my-world-of-warcraft/</link>
		<comments>http://submitfreearticles.com/good-bye-my-world-of-warcraft/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 18:52:40 +0000</pubDate>
		<dc:creator>COCONUT</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Best Friends]]></category>
		<category><![CDATA[Emily]]></category>
		<category><![CDATA[Excitement]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Game Player]]></category>
		<category><![CDATA[gold]]></category>
		<category><![CDATA[Horde]]></category>
		<category><![CDATA[Lot]]></category>
		<category><![CDATA[Mains]]></category>
		<category><![CDATA[Memories]]></category>
		<category><![CDATA[Memory]]></category>
		<category><![CDATA[Met]]></category>
		<category><![CDATA[Rewarding Experiences]]></category>
		<category><![CDATA[Shout Out]]></category>
		<category><![CDATA[Virtual World]]></category>
		<category><![CDATA[World Game]]></category>
		<category><![CDATA[World Of Warcraft]]></category>

		<guid isPermaLink="false">http://submitfreearticles.com/?p=2697</guid>
		<description><![CDATA[<p>After a whole summer and 2 months of playing World of Warcraft, i finally got over it. The game was fun while it lasted. Questing, Grinding, and the most fun, Ganking horde. Right when i hit 60 i started raiding and it was fun the first few times. after a while it got repetative and boring. Then my guild decide to disband and i did not feel like joining another raiding guild. i had nothing else to do in WoW, so i decided to sell the account to a former guildy.</p>
<p>I don&#8217;t have much to say, except that leveling up on Cael was one of the most fun and rewarding experiences I&#8217;ve ever had. I gained a lot of good memories from you guys, as I hope you did from me. In leaving, I include the obligational shout out list to all those I will remember forever :)</p>
<p>I have many fantastic memory in this world. This is a virtual world full of excitement. Well, after five (almost six? I’ve been playing since beta) long years, I am finally quitting World of Warcraft.  The game has been awesome fun – I’ve met one of my very best friends through it (hi Steve!) and have met so many unique and talented people, including the wonderful Emily and Kate. However, it’s time to say goodbye, so I’m drawing up a picture of my favorite mains from over the years in order to commemorate it.</p>
<p>Actually, I have bought wow gold online and I was really a super game player. I have many friends in it.</p>
<p><a href="http://www.ugamegold.com">www.ugamegold.com</a></p>
<img src="http://submitfreearticles.com/?ak_action=api_record_view&#038;id=2697&#038;type=feed" alt="" />]]></description>
			<content:encoded><![CDATA[<p>After a whole summer and 2 months of playing World of Warcraft, i finally got over it. The game was fun while it lasted. Questing, Grinding, and the most fun, Ganking horde. Right when i hit 60 i started raiding and it was fun the first few times. after a while it got repetative and boring. Then my guild decide to disband and i did not feel like joining another raiding guild. i had nothing else to do in WoW, so i decided to sell the account to a former guildy.</p>
<p>I don&#8217;t have much to say, except that leveling up on Cael was one of the most fun and rewarding experiences I&#8217;ve ever had. I gained a lot of good memories from you guys, as I hope you did from me. In leaving, I include the obligational shout out list to all those I will remember forever :)</p>
<p>I have many fantastic memory in this world. This is a virtual world full of excitement. Well, after five (almost six? I’ve been playing since beta) long years, I am finally quitting World of Warcraft.  The game has been awesome fun – I’ve met one of my very best friends through it (hi Steve!) and have met so many unique and talented people, including the wonderful Emily and Kate. However, it’s time to say goodbye, so I’m drawing up a picture of my favorite mains from over the years in order to commemorate it.</p>
<p>Actually, I have bought wow gold online and I was really a super game player. I have many friends in it.</p>
<p><a href="http://www.ugamegold.com">www.ugamegold.com</a></p>
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		<title>How phasing can change North rend</title>
		<link>http://submitfreearticles.com/how-phasing-can-change-north-rend/</link>
		<comments>http://submitfreearticles.com/how-phasing-can-change-north-rend/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 18:52:07 +0000</pubDate>
		<dc:creator>COCONUT</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Big Guys]]></category>
		<category><![CDATA[Blade]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[boss]]></category>
		<category><![CDATA[Citadel]]></category>
		<category><![CDATA[Drak]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Hero]]></category>
		<category><![CDATA[Illidan]]></category>
		<category><![CDATA[Lich King]]></category>
		<category><![CDATA[Lore]]></category>
		<category><![CDATA[Npc]]></category>
		<category><![CDATA[Npcs]]></category>
		<category><![CDATA[Raid]]></category>
		<category><![CDATA[Spirit]]></category>
		<category><![CDATA[Sun]]></category>
		<category><![CDATA[Wrath]]></category>

		<guid isPermaLink="false">http://submitfreearticles.com/?p=2674</guid>
		<description><![CDATA[<p>What is Blizzard&#8217;s new favorite toy? Definitely, it is phasing. It becomes so much</p>
<p>popular as we progress through Wrath. Phasing is changing how we see Azeroth itself from the</p>
<p>Wrath gate to those annoying out of body/spirit quests in Zul&#8217;Drak. However, sometimes it</p>
<p><a href="http://submitfreearticles.com/how-phasing-can-change-north-rend/" class="more-link">Read more on How phasing can change North rend&#8230;</a></p>
<img src="http://submitfreearticles.com/?ak_action=api_record_view&#038;id=2674&#038;type=feed" alt="" />]]></description>
			<content:encoded><![CDATA[<p>What is Blizzard&#8217;s new favorite toy? Definitely, it is phasing. It becomes so much</p>
<p>popular as we progress through Wrath. Phasing is changing how we see Azeroth itself from the</p>
<p>Wrath gate to those annoying out of body/spirit quests in Zul&#8217;Drak. However, sometimes it</p>
<p>strikes me there is once area where phasing should be used and isn&#8217;t: bosses. Specifically I</p>
<p>think the big guys &#8230; Kil&#8217;Jaeden, Illidan, Loken, Yoggy, Algalon and, of course, Arthas</p>
<p>himself. The situation here is simple, these are hero key to game lore and killing them not</p>
<p>only takes a considerable amount of effort (or in the case of Kil&#8217;Jaeden, banishing him back</p>
<p>to where ever he came from) but they can also have an effect on the world themselves. Let us</p>
<p>have a see about the impacts the events of the Sun well had &#8211; phasing was never implemented</p>
<p>there, and definitely it should have been only if Wrath was released.<br />
Right now you must be thinking: &#8220;Why should we only kill a boss once?&#8221; For an</p>
<p>instance, I&#8217;m not suggesting that once you kill the Lich King, you are locked out of killing</p>
<p>him again. Instead his death triggers a change in Azeroth, which is where the phasing comes</p>
<p>in. Ice crown Citadel could collapse or be recycled by other NPCs, such as the Ebon Blade.</p>
<p>Once this happens, you could then walk in, click on an NPC and &#8216;relive&#8217; the fight in the</p>
<p>form of a new raid. For example, it could open up a new quest chain and further the game&#8217;s</p>
<p>lore in new and fantastic ways and the same thing could be done with the Sun well.<br />
As we known how phasing can change North rend, just see how it&#8217;s used post-Wrath</p>
<p>gate. How do you think it could be used to change how we play, the bosses we kill, and how</p>
<p>we raid?<br />
Read more info click  <a href="http://shirleypitt.wordpress.com/">here</a> .</p>
<p>www.ugamegold.com</p>
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		<title>Let’s discuss in defense of new race combinations</title>
		<link>http://submitfreearticles.com/let%e2%80%99s-discuss-in-defense-of-new-race-combinations/</link>
		<comments>http://submitfreearticles.com/let%e2%80%99s-discuss-in-defense-of-new-race-combinations/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 14:51:23 +0000</pubDate>
		<dc:creator>COCONUT</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Azeroth]]></category>
		<category><![CDATA[Beast]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Champion]]></category>
		<category><![CDATA[Colleague]]></category>
		<category><![CDATA[Death Knights]]></category>
		<category><![CDATA[Faction]]></category>
		<category><![CDATA[Factions]]></category>
		<category><![CDATA[Hero Class]]></category>
		<category><![CDATA[Lore]]></category>
		<category><![CDATA[Makeover]]></category>
		<category><![CDATA[New Features]]></category>
		<category><![CDATA[Parity]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[Precedents]]></category>
		<category><![CDATA[Pros And Cons]]></category>
		<category><![CDATA[Ptr]]></category>
		<category><![CDATA[Race Combinations]]></category>
		<category><![CDATA[Switch Service]]></category>
		<category><![CDATA[Whitcomb]]></category>

		<guid isPermaLink="false">http://submitfreearticles.com/?p=2643</guid>
		<description><![CDATA[<p>Hi ! players!</p>
<p>A lot of news about possible new features arrive with the upcoming Cataclysm expansion. I covered one of those recently, that being the possibility of new race/class combinations, ones that were previously unavailable to player characters.</p>
<p>Now, this feature would actually make a ton of sense, especially taking the following into consideration:</p>
<p>- The Paid Faction Switch service is coming soon, and adding these new combinations would bring almost 100% parity between factions in terms of classes available.</p>
<p>- Blizzard has been tossing quests that hint at these new combinations into the past few patches and onto the PTR.</p>
<p>- We&#8217;ve had the same 9 classes available for going on 5 years now.</p>
<p>- With new races being added in Cataclysm, there&#8217;s almost certainly no hero class.</p>
<p>- It&#8217;s quite likely that the new races will be unable to be Death Knights, at least at first.</p>
<p>- The leaked information from MMO-Champion suggests that Azeroth is getting a makeover, graphically and design-wise.</p>
<p>But of course, the WoW community is a fickle beast, and what they seem to be focusing on here tends not to be the gameplay benefits of adding new race/class combinations, but the &#8221;lore-breaking&#8221; aspects of said combinations.</p>
<p>Well, I don&#8217;t think any of these are unreasonable, and in fact many of them have precedents in lore. To make the discussion more interesting, I&#8217;ve brought in my lore-hound colleague Daniel Whitcomb, and we&#8217;ll expound on each new possible option to give you clear reasons why they&#8217;re not only plausible, but likely. On top of that, I&#8217;m bringing in our class columnists to give their insight on the new choices and explain their pros and cons in terms of gameplay!</p>
<p>Let&#8217;s start, shall we? Read more <a href="http://www.ugamegold.com/">here</a> .</p>
<img src="http://submitfreearticles.com/?ak_action=api_record_view&#038;id=2643&#038;type=feed" alt="" />]]></description>
			<content:encoded><![CDATA[<p>Hi ! players!</p>
<p>A lot of news about possible new features arrive with the upcoming Cataclysm expansion. I covered one of those recently, that being the possibility of new race/class combinations, ones that were previously unavailable to player characters.</p>
<p>Now, this feature would actually make a ton of sense, especially taking the following into consideration:</p>
<p>- The Paid Faction Switch service is coming soon, and adding these new combinations would bring almost 100% parity between factions in terms of classes available.</p>
<p>- Blizzard has been tossing quests that hint at these new combinations into the past few patches and onto the PTR.</p>
<p>- We&#8217;ve had the same 9 classes available for going on 5 years now.</p>
<p>- With new races being added in Cataclysm, there&#8217;s almost certainly no hero class.</p>
<p>- It&#8217;s quite likely that the new races will be unable to be Death Knights, at least at first.</p>
<p>- The leaked information from MMO-Champion suggests that Azeroth is getting a makeover, graphically and design-wise.</p>
<p>But of course, the WoW community is a fickle beast, and what they seem to be focusing on here tends not to be the gameplay benefits of adding new race/class combinations, but the &#8221;lore-breaking&#8221; aspects of said combinations.</p>
<p>Well, I don&#8217;t think any of these are unreasonable, and in fact many of them have precedents in lore. To make the discussion more interesting, I&#8217;ve brought in my lore-hound colleague Daniel Whitcomb, and we&#8217;ll expound on each new possible option to give you clear reasons why they&#8217;re not only plausible, but likely. On top of that, I&#8217;m bringing in our class columnists to give their insight on the new choices and explain their pros and cons in terms of gameplay!</p>
<p>Let&#8217;s start, shall we? Read more <a href="http://www.ugamegold.com/">here</a> .</p>
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		<title>Family Approved Free Online Gaming Sites</title>
		<link>http://submitfreearticles.com/family-approved-free-online-gaming-sites/</link>
		<comments>http://submitfreearticles.com/family-approved-free-online-gaming-sites/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 06:55:19 +0000</pubDate>
		<dc:creator>genwright</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Adult Language]]></category>
		<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Daunting Task]]></category>
		<category><![CDATA[Free Online Gaming]]></category>
		<category><![CDATA[Free Online Gaming Sites]]></category>
		<category><![CDATA[Games Fun]]></category>
		<category><![CDATA[Gaming World]]></category>
		<category><![CDATA[Guardian]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Loads Of Fun]]></category>
		<category><![CDATA[Many Different Types]]></category>
		<category><![CDATA[Many Other Types]]></category>
		<category><![CDATA[Members Of The Family]]></category>
		<category><![CDATA[Multi Player Game]]></category>
		<category><![CDATA[online racing games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Safe Place]]></category>
		<category><![CDATA[Sexual Themes]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Types Of Games]]></category>
		<category><![CDATA[Young Person]]></category>

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		<description><![CDATA[<p>There are many different types of gaming sites available online, at no cost, aside from simply the time it takes to complete the registration and confirm your account status. Many of these sites, however, have minimal indications about whether or not they are age appropriate for younger members of the family.</p>
<p><a href="http://submitfreearticles.com/family-approved-free-online-gaming-sites/" class="more-link">Read more on Family Approved Free Online Gaming Sites&#8230;</a></p>
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			<content:encoded><![CDATA[<p>There are many different types of gaming sites available online, at no cost, aside from simply the time it takes to complete the registration and confirm your account status. Many of these sites, however, have minimal indications about whether or not they are age appropriate for younger members of the family.</p>
<p>As a result, when you are a parent or guardian of a young person that you are responsible for, you need to know that when enjoying time online, he or she is not exposed to the wrong type of influential material, even in the gaming world. Fortunately, you don&#8217;t have to sit over the shoulder of your young one and watch his or her every move on the computer when he or she is online, indulging in online gaming.</p>
<p>Finding a site that has games for family approved fun may seem a daunting task with so many games that have violent, adult language and sexual themes that young people and children should not be exposed to. However, with a little research, you can take advantage of online gaming sites that are designed with families in mind.</p>
<p>Family approved games are excellent for all members of the family. Whether you&#8217;re looking for a single player game or want to get the whole family involved in a multi-player game that&#8217;s loads of fun, the online gaming sites that have these games are free of charge and give your family a safe place to enjoy a game.</p>
<p>Doing things together as a family when it comes to entertainment can be expensive at times. Taking the family to see a movie at the theater can cost more than $100. If your family is on a budget, yet you still want to do things together that are fun and family oriented, you owe it to yourself to get online and find these free sites that are designed with families in mind.</p>
<p>Various types of games are available for those healthy family competitions you want to get going. Learning games are great for young children who are just being introduced to the Internet. Many other types of skill, mystery, pursuit, puzzle and arcade games for family members of all ages are online at these free gaming sites.</p>
<p>When you want to provide younger family members with a safe gaming experience that&#8217;s appropriate for their age and keeps them from being exposed to deviant types of games that become available online, choosing a free online gaming site that has family-focused games is the way to go. Everyone can get involved in playing his or her favorite games and spending quality time at home.</p>
<p>With no expense involved in going to these sites, you have nothing to lose and some great fun ahead to gain. These online sites are always open, making it convenient to play at your convenience. Your family can get together at a planned time or for impromptu fun and enjoy trying to set new high scores.</p>
<p>Don&#8217;t trust your children online with just any site that has games when you can give them a rewarding gaming experience at an online site that is family-oriented.</p>
<p>Tower defense games offer hours of good, clean fun for people of all ages. Challenge family and friends to <a href="http://www.activegamez.com/racing-games.html">online racing games</a> today!</p>
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		<title>Wow gold&#8212;Why do I suddenly become so popular? Like a star.</title>
		<link>http://submitfreearticles.com/wow-gold-why-do-i-suddenly-become-so-popular-like-a-star/</link>
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		<pubDate>Tue, 18 Aug 2009 06:24:03 +0000</pubDate>
		<dc:creator>COCONUT</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Airline]]></category>
		<category><![CDATA[airlines]]></category>
		<category><![CDATA[Airports]]></category>
		<category><![CDATA[Argent]]></category>
		<category><![CDATA[Diablo Ii]]></category>
		<category><![CDATA[Dps]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Fast Forward]]></category>
		<category><![CDATA[Flight Status]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Launch]]></category>
		<category><![CDATA[Long Time]]></category>
		<category><![CDATA[Luggage]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Tank]]></category>
		<category><![CDATA[Tanks]]></category>
		<category><![CDATA[Titan]]></category>
		<category><![CDATA[Toons]]></category>
		<category><![CDATA[Weather]]></category>
		<category><![CDATA[Wow Gold]]></category>

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		<description><![CDATA[<p>I have two level 80 tank/DPS hybrid toons in epic gear. Now, when I leveled my Warrior to 80, however, for the first few months, it seemed like everyone and his or her mother was a tank. There were Druid tanks everywhere, every Paladin and DK was a tank, and of course there were plenty of Warrior tanks to be had. There were so many tanks, in fact, that I figured that after my months of service to my BC guild, I could take a vacation and be DPS for a while on my Warrior. Sure, it ended up requiring me to learn a whole new set of skills, but I got to be the Titan&#8217;s Grip DPS Warrior I&#8217;d longed to be ever since I saw my wife romper stomp her way through Diablo II. Do you have any tips about it? How do you get <strong>wow gold</strong> in your opinion? Farm or buy? I have played this game for a long time and I want to quit now and earn more <strong>wow gold</strong> and then sell.</p>
<p><a href="http://submitfreearticles.com/wow-gold-why-do-i-suddenly-become-so-popular-like-a-star/" class="more-link">Read more on Wow gold&#8212;Why do I suddenly become so popular? Like a star&#8230;.</a></p>
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			<content:encoded><![CDATA[<p>I have two level 80 tank/DPS hybrid toons in epic gear. Now, when I leveled my Warrior to 80, however, for the first few months, it seemed like everyone and his or her mother was a tank. There were Druid tanks everywhere, every Paladin and DK was a tank, and of course there were plenty of Warrior tanks to be had. There were so many tanks, in fact, that I figured that after my months of service to my BC guild, I could take a vacation and be DPS for a while on my Warrior. Sure, it ended up requiring me to learn a whole new set of skills, but I got to be the Titan&#8217;s Grip DPS Warrior I&#8217;d longed to be ever since I saw my wife romper stomp her way through Diablo II. Do you have any tips about it? How do you get <strong>wow gold</strong> in your opinion? Farm or buy? I have played this game for a long time and I want to quit now and earn more <strong>wow gold</strong> and then sell.</p>
<p>Fast forward a few months. Ulduar is more or less on farm, the new Argent Tournament raid and five man are in effect, and I&#8217;ve leveled and geared out a DK for both DPS and tanking. Based on my experience as a Warrior I wasn&#8217;t expecting to have many opportunities to tank. Instead, not only is the DK in crazy demand for tanking, I&#8217;m constantly being asked to tank on the Warrior as well! Since I like tanking, it&#8217;s not a major concern, but what confuses me is, where did all those Warrior, Druid, DK and Paladin tanks from launch go?</p>
<p>Is your flight on time? Almost all airports these days have websites that give weather and flight status. Also, you can call your airline to verify everything is ok. Get there early. If you are checking luggage, this is particularly true. Check in at least an hour before your flight if you are carrying on all your things. 2 hours is best if you are checking luggage.Check in online. Most airlines will allow you to check in online and print your boarding pass 24 hours before your flight.</p>
<p>Preparing for BlizzCon is your regular source for tips on how best to prepare for Blizzard&#8217;s gaming extravaganza. These helpful hints are particularly suited for convention rookies. But if you are a con veteran, we&#8217;d love to hear your advice and wisdom in the comments as well.</p>
<p>There is a very important thing. Never forget your I.D. You really need your I.D. for getting on the plane and getting your BlizzCon badge. Keep it in a safe place on or severely close to your person. Pack properly. Overweight and oversized luggage costs extra. This is the link to what you cannot bring on the plane. Also, if you are carrying your toiletries on, don&#8217;t forget 3-1-1. I energy a full-time job, and act WoW in my thin time…and I conform most of my WoW playing on learning gold-making techniques. For further info click here please.</p>
<p><a href="http://malili123.vox.com/library/post/wow-gold---the-fury-of-the-elements.html">Wow gold</a></p>
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		<title>Wow gold&#8212;Starting a Shaman</title>
		<link>http://submitfreearticles.com/wow-gold-starting-a-shaman/</link>
		<comments>http://submitfreearticles.com/wow-gold-starting-a-shaman/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 05:15:15 +0000</pubDate>
		<dc:creator>COCONUT</dc:creator>
				<category><![CDATA[Computer and Video Games]]></category>
		<category><![CDATA[Chap]]></category>
		<category><![CDATA[Cobblestone]]></category>
		<category><![CDATA[Deathbringer]]></category>
		<category><![CDATA[Dragon]]></category>
		<category><![CDATA[Enhancement]]></category>
		<category><![CDATA[Horde]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[Little Axe]]></category>
		<category><![CDATA[Loot]]></category>
		<category><![CDATA[Man Version]]></category>
		<category><![CDATA[Onyxia Raid]]></category>
		<category><![CDATA[Orc]]></category>
		<category><![CDATA[Pace]]></category>
		<category><![CDATA[Quote]]></category>
		<category><![CDATA[Running]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[Wow Gold]]></category>
		<category><![CDATA[Zoom]]></category>

		<guid isPermaLink="false">http://submitfreearticles.com/?p=2519</guid>
		<description><![CDATA[<p>Which role are you in? Tell me please if you don’t mind.Before I explain who that fine orcish chap to the right is, I wanted to take a moment and share some things with you. Just like wow gold. Specifically, this, this, this, this, this and this. These are some of the drops of interest from the level 80 Onyxia raid coming in patch 3.2.2, and I&#8217;ll just point out that these are all the 10 man iLevel 232 drops, meaning that for everything you&#8217;re looking at, there will most likely be a 25 man iLevel 245 version.</p>
<p><a href="http://submitfreearticles.com/wow-gold-starting-a-shaman/" class="more-link">Read more on Wow gold&#8212;Starting a Shaman&#8230;</a></p>
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			<content:encoded><![CDATA[<p>Which role are you in? Tell me please if you don’t mind.Before I explain who that fine orcish chap to the right is, I wanted to take a moment and share some things with you. Just like wow gold. Specifically, this, this, this, this, this and this. These are some of the drops of interest from the level 80 Onyxia raid coming in patch 3.2.2, and I&#8217;ll just point out that these are all the 10 man iLevel 232 drops, meaning that for everything you&#8217;re looking at, there will most likely be a 25 man iLevel 245 version.</p>
<p>My significant other arrived home from work today just I was cropping the pictures for this weekend&#8217;s [1.Local]. Curiously, he wasn&#8217;t entirely convinced that the opening shot should be a horizontal zoom running the entire width of the column – even though I had clearly centered the massive header on the impressively rippling, cobblestone content.</p>
<p>Frankly, if you&#8217;re an enhancement shaman (especially an orc) and you&#8217;re not excited about the Empowered Deathbringer, I don&#8217;t even know you anymore. With a 2.7 speed and a 628 dmg top end, it&#8217;s hitting almost as hard as the Golden Saronite Dragon. Imagine how hard the 25 man version will hit? I&#8217;ll admit to being a little disappointed they didn&#8217;t leave the speed at 2.9, but even so great googly moogly is that not a hot little axe? Well, okay, a hot big axe.</p>
<p>if the 25 man version of Deathbringer keeps pace with the 25 man version of Vis&#8217;Kag, we&#8217;re looking at one of the best possible Main Hand/Off Hand combos for Enhancement. I don&#8217;t think it&#8217;s possible for me to explain how excited I am over this. I start twitching when I think about it, to be honest with you.</p>
<p>Now that we&#8217;ve had this moment to geek out over upcoming loot, as is right and proper to do, what about this fine you lowbie horde you see before you?</p>
<p>&#8220;Was I the only one thinking of a 300 quote that could be twisted for this article&#8217;s title?&#8221; wondered Dreadskull after reading this week&#8217;s WoW Rookie exhortation for players to Save everything, sell everything.&#8221;Leave the corpses nothing! And sell to vendors, EVERYTHING!&#8221;</p>
<p>More comments rippling forth (heheh, she said &#8220;rippling&#8221;) from the back room, after the break. Further info click here.</p>
<p><a href="http://www.blogomonster.com/blogs/entry/Wow-gold-The-Fury-of-the-Elements">Wow gold online shop</a></p>
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